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Now Zwaxy REALLY has to update MARP for 64-bit scores...
Posted: Wed Sep 11, 2002 4:27 pm
by mahlemiut
... Giga Wing's been XORed ...
And I suck at it too.

Posted: Wed Sep 11, 2002 7:00 pm
by sikraiken
sweet.
Re: Now Zwaxy REALLY has to update MARP for 64-bit scores...
Posted: Fri Sep 13, 2002 2:15 am
by MDenham
mahlemiut wrote:... Giga Wing's been XORed ...
And I suck at it too.

I SUCK WORSE!
I think my best right now is like 9 billion.
Posted: Fri Sep 13, 2002 3:53 am
by mahlemiut
*senses an opportunity to make Kaidi feel even worse*

Posted: Fri Sep 13, 2002 3:59 am
by MDenham
mahlemiut wrote:*senses an opportunity to make Kaidi feel even worse*

Heh. And what with Giga Wing's habit of sticking spaces into the score on random occasions, the score might be higher than advertised in that picture. :-/
Posted: Fri Sep 13, 2002 4:08 am
by mahlemiut
MDenham wrote:Heh. And what with Giga Wing's habit of sticking spaces into the score on random occasions, the score might be higher than advertised in that picture. :-/
Bug in MAME, it doesn't display the zeroes in-game. I've fixed that and sent it to MAMEdev.
Posted: Fri Sep 13, 2002 5:53 am
by BBH
unf
Posted: Fri Sep 13, 2002 8:12 am
by gameboy9
scoring enough points there? Imagine if there was a contest where the winner got one dollar for every point s/he scored...
Posted: Fri Sep 13, 2002 8:19 am
by gameboy9
Oh... by the way... I hope we all agree to divide the score by one million until the 64-bit scores come into play, right?
Posted: Fri Sep 13, 2002 9:12 am
by mahlemiut
That'll make my scores look even crappier.

Posted: Fri Sep 13, 2002 3:51 pm
by sikraiken
Why don't we just chop off some of the digits (like 10 or so?) instead?

That's -sort of- like dividing by a million.
Posted: Fri Sep 13, 2002 4:10 pm
by mahlemiut
That would make it even worse. Dividing by a million is more than enough.
Posted: Fri Sep 13, 2002 5:50 pm
by Kale
mahlemiut wrote:MDenham wrote:Heh. And what with Giga Wing's habit of sticking spaces into the score on random occasions, the score might be higher than advertised in that picture. :-/
Bug in MAME, it doesn't display the zeroes in-game. I've fixed that and sent it to MAMEdev.
I'm curious,why doesn't display the zeroes?A tilemap bug,right?
Posted: Fri Sep 13, 2002 6:22 pm
by Haze
some of the cps1 games such as magic sword require the hardware to ignore the tilecode which happens to contain the 0 on gigawing, cps2 probably doesn't, or theres a register controlling it.
Posted: Fri Sep 13, 2002 11:04 pm
by mahlemiut
Most CPS-2 games use an ASCII-like character set for the 8x8 tiles, and the tile ignored is 0x20 (32), which is usually a space. There is no point in MAME wasting time in moving memory for an empty space, so MAME simply ignores it. Basically it's there to speed up the rendering of that tilemap or something. Giga Wing obviously doesn't use an ASCII-like character set.