mahlemiut wrote:*senses an opportunity to make Kaidi feel even worse*
Heh. And what with Giga Wing's habit of sticking spaces into the score on random occasions, the score might be higher than advertised in that picture. :-/
MDenham wrote:Heh. And what with Giga Wing's habit of sticking spaces into the score on random occasions, the score might be higher than advertised in that picture. :-/
Bug in MAME, it doesn't display the zeroes in-game. I've fixed that and sent it to MAMEdev.
MDenham wrote:Heh. And what with Giga Wing's habit of sticking spaces into the score on random occasions, the score might be higher than advertised in that picture. :-/
Bug in MAME, it doesn't display the zeroes in-game. I've fixed that and sent it to MAMEdev.
I'm curious,why doesn't display the zeroes?A tilemap bug,right?
some of the cps1 games such as magic sword require the hardware to ignore the tilecode which happens to contain the 0 on gigawing, cps2 probably doesn't, or theres a register controlling it.
Most CPS-2 games use an ASCII-like character set for the 8x8 tiles, and the tile ignored is 0x20 (32), which is usually a space. There is no point in MAME wasting time in moving memory for an empty space, so MAME simply ignores it. Basically it's there to speed up the rendering of that tilemap or something. Giga Wing obviously doesn't use an ASCII-like character set.