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oriental legend
Posted: Mon Sep 02, 2002 1:21 am
by Chad
http://marp.retrogames.com/inp/krf_orle ... _win61.zip
does the life counter get corrupted in this recording? happens pretty early on. those certainly don't look like kanji numbers, but i'm asking just to be sure.
Posted: Mon Sep 02, 2002 2:18 pm
by Frankie
This also happened to me when I first played this clone. I lost one life after the other, and played on and on.
I was therefore surprised when Kelly submitted for this game the first time. That made me try again, and to my surprise it worked.
So, it's a bug that only appears sometimes. Maybe this clone should be * until the life counter works in every game.
Posted: Mon Sep 02, 2002 10:33 pm
by mahlemiut
I was thinking that it might be an issue with the game's protection, but I guess not if it only occurs in one of the clones.
Posted: Tue Sep 03, 2002 1:21 pm
by Haze
yes it happens sometimes (corrupting the lives counter).. probably protection, it happens most on that clone. maybe just ban recordings where it happens (annoying I know, especially if it were to happen near the end ..)
I haven't been able to fix it, and personally I think I give up trying, anyone else is welcome to study the 68k code and try and work out whats up
I posted on the other board before as I hadn't seen this here (if it was .. )
Posted: Wed Sep 04, 2002 2:24 pm
by Frankie
Well, the score should be zeroed, but should we also mention in the Special Rules for this game, that players should watch out for this?
Posted: Thu Sep 05, 2002 5:16 am
by MDenham
I'd be wondering about whether or not this issue comes up consistently (i.e., if the counter doesn't get corrupted during recording, will it ALWAYS remain uncorrupted during playback).
Posted: Thu Sep 05, 2002 10:39 am
by Haze
I'd assume it'd be as consistant as anything else, afaik something in the 68k code causes it to corrupt the counter, therefore if that code is triggered when recording I assume it would be triggered when playing back.
Posted: Thu Sep 05, 2002 1:31 pm
by Chad