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Amarauma - UMK3 - 327

Posted: Fri Jan 22, 2016 9:35 pm
by bmclean
Does not play back at all for me. Puts one credit in but two are required to start. I see lots of input afterwards but the game never starts.

I tried it with one credit already in the machine, but it desyncs quickly and loses in the second match.

Re: Amarauma - UMK3 - 327

Posted: Sat Jan 23, 2016 9:46 am
by Phil Lamat
Same for me

Re: Amarauma - UMK3 - 327

Posted: Sat Jan 23, 2016 5:19 pm
by mahlemiut
Sounds like NVRAM to me.

Amarauma, INPs must start with no NVRAM files present, so that it is easy to play them back. Any changes to settings with games that store settings in NVRAM must be done at the beginning of the recording.

Re: Amarauma - UMK3 - 327

Posted: Sat Jan 23, 2016 6:36 pm
by amarauma
Okay. Learning yet.

Re: Amarauma - UMK3 - 327

Posted: Sat Jan 23, 2016 8:12 pm
by amarauma
Another score was send. No nvram this time.

Re: Amarauma - UMK3 - 327

Posted: Sat Jan 23, 2016 8:23 pm
by mahlemiut
Looks like you forgot to remove NVRAM on hsf2a also.
http://replay.marpirc.net/inp/8/3/2/amr ... olf169.zip

Re: Amarauma - UMK3 - 327

Posted: Sat Jan 23, 2016 8:33 pm
by amarauma
Probably. I use Emuloader, is a easy way to configure to no nvram?

Re: Amarauma - UMK3 - 327

Posted: Sat Jan 23, 2016 8:38 pm
by Phil Lamat
add to the commandline -nvram_directory NUL

or create an empty txt file called "nvram.txt" in the directory where you have mame.exe
then erase extension ".txt" and no more nvram folder will be created

Re: Amarauma - UMK3 - 327

Posted: Sat Jan 23, 2016 8:43 pm
by amarauma
Okay. the second way look good to me.
Thanks.