MAME KNOCKOUT CHAMPIONSHIPS 6
Posted: Mon Aug 27, 2007 8:16 am
KNOCK OUT 6TH EDITION
MarcoMarocco, GameBoy9 and Sawys proudly announce the 6th edition of the MAME Knockout Championships (the real MAME World‘s Championship).
We've made some changes in the format and we hope to involve a great number of players !
Prizemoney : 350 € bonus for the winner, 155€ for others results [5€ for high score for every game from the beginning to the final (45€ total);
10€ for high score in the 1st stage. (3 games combined) (25€ total for stage 1, 5€*3 for the games above, plus 10€ for the high LB score); 25€ for reaching the "round of 4" (50€ total); 50€ for 2nd place; 350€ for 1st place] offered by Marco Marocco and payable not later than 28th February 2008.
Who doesn't like the prize money can donate it to MARP !
The Knock Out 6th edition will start at 21th of September, h. 00.00 GMT.
General guidelines for submission:
- In order to enter K6, it is sufficient to send your inps to MARP with the subscription ”K6” after the start of the championship; in every case, we will open a topic on the forum entitled “K6 list of players”, in which every player can announce (not forced, but pleasant) his partecipation, showing the country that s/he comes from.
-For this tournament, we will only accept WolfMAME Plus 0.106. Other versions of WolfMAME will be permitted and indicated by the Coordinators only in the event that a game is discovered to have severe emulation/playback problems.
-When submitting, please be sure to include the .wlf file along with the .inp.
-It is strongly encouraged to use the game's shortname as the filename when you submit your .inp/.wlf file. Long filenames can be a hassle for confirmers.
-As is the case with regular MARP rules, only one credit is allowed. No continuing, and no starting a 2nd game after your 1st credit.
-Recordings must be submitted within 48 hours of creation, except for the last day of competition on a round, anything submitted on the last day must be uploadedwithin 24 hours of playing.
-Unless otherwise noted, all games are to be played on the default settings. If you're not sure your settings are default, delete the game's corresponding .cfg file from the cfg directory. Although they are usually accepted at MARP, recordings on "harder" settings will not be permitted for this tournament. If the game uses a bios file, please make sure that it too is set to "default", playing on a different bios can lead to playback problemsand sometimes results in changes to gameplay as well.
-Final time before which a recording must be submitted to MARP is 23:59 GMT on the corresponding day. If MARP is down for an extended period of time, we will accept submissions via forum attachments on the thread for that week's game. Please do not submit recordings to the forum if MARP is not down.
-There is no limit to the number of times you may submit on a game, as long as your new recording is a higher score than the previous recording. Regular uploading of scores is strongly encouraged since it makes for more interesting competition.
-Average recorded speed must be 95% or higher. Use frameskip if you must.
-If none of the three tournament coordinators can play back your recording, then your score will not be accepted. To help ensure that your recordings will work,please make sure that you delete/disable your nvram directory, and in the case of Neo-Geo games, delete/disable your memcard directory as well.
THE FORMAT
1ST STAGE: MASSIVE ELIMINATION ROUND
We decided to remove the qualifying round, it was only helpful to know the number of players.
The championship begins with one elimination round who goes on for three weeks, one game for each week (7 days with a 24-hours period separating each week). The games will be announced week by week.
Players do not necessarily have to enter te championship on the first week, it’s possible to join the championships also from 2nd or 3rd week (of course having few chances to go on !).
For each week there will be a classification, with the following point system: 70 pts for 1st place, 60 pts for second place, 55 for third place, 50 for fourth place then one point less for following positions till reaching one point (53 th place).
Top 36 move on, the seeding for next phase will be determined making the addition, for each players, of the scores got in each week.
In case of tie will pass the turn the player who has higher position in the tree weeks (exemple: 2 players have 80 pts; one has got two times 3rd position, the other has got one time 1st position then other lower positions. The second player, who has 1st position, pass the turn).
2ND STAGE: ONE ON ONE (36 PLAYERS)
Top 18 against players will be seeded according to the results in the first three rounds. The rest will be seeded randomly. Winner moves on, loser goes home!
3RD STAGE: ELITE ELIMINATION ROUND (18 players)
One week to reduce the number of the players to 12: top 4 get a bye and, therefore, a week rest for stage 4.
4TH STAGE: ONE ON ONE FOR PLAYERS FROM 5TH PLACE TO 12TH PLACE (8 PLAYERS)
Matchups will be 5 vs 12, 6 vs 11, 7 vs 10, 8 vs 9, winner moves on, loser goes home from this point forward.
5TH STAGE (QUARTER FINAL) 8 PLAYERS
6 TH STAGE (HALF FINAL) 4 PLAYERS
7 TH STAGE: FINAL 2 PLAYERS
MarcoMarocco, GameBoy9 and Sawys proudly announce the 6th edition of the MAME Knockout Championships (the real MAME World‘s Championship).
We've made some changes in the format and we hope to involve a great number of players !
Prizemoney : 350 € bonus for the winner, 155€ for others results [5€ for high score for every game from the beginning to the final (45€ total);
10€ for high score in the 1st stage. (3 games combined) (25€ total for stage 1, 5€*3 for the games above, plus 10€ for the high LB score); 25€ for reaching the "round of 4" (50€ total); 50€ for 2nd place; 350€ for 1st place] offered by Marco Marocco and payable not later than 28th February 2008.
Who doesn't like the prize money can donate it to MARP !
The Knock Out 6th edition will start at 21th of September, h. 00.00 GMT.
General guidelines for submission:
- In order to enter K6, it is sufficient to send your inps to MARP with the subscription ”K6” after the start of the championship; in every case, we will open a topic on the forum entitled “K6 list of players”, in which every player can announce (not forced, but pleasant) his partecipation, showing the country that s/he comes from.
-For this tournament, we will only accept WolfMAME Plus 0.106. Other versions of WolfMAME will be permitted and indicated by the Coordinators only in the event that a game is discovered to have severe emulation/playback problems.
-When submitting, please be sure to include the .wlf file along with the .inp.
-It is strongly encouraged to use the game's shortname as the filename when you submit your .inp/.wlf file. Long filenames can be a hassle for confirmers.
-As is the case with regular MARP rules, only one credit is allowed. No continuing, and no starting a 2nd game after your 1st credit.
-Recordings must be submitted within 48 hours of creation, except for the last day of competition on a round, anything submitted on the last day must be uploadedwithin 24 hours of playing.
-Unless otherwise noted, all games are to be played on the default settings. If you're not sure your settings are default, delete the game's corresponding .cfg file from the cfg directory. Although they are usually accepted at MARP, recordings on "harder" settings will not be permitted for this tournament. If the game uses a bios file, please make sure that it too is set to "default", playing on a different bios can lead to playback problemsand sometimes results in changes to gameplay as well.
-Final time before which a recording must be submitted to MARP is 23:59 GMT on the corresponding day. If MARP is down for an extended period of time, we will accept submissions via forum attachments on the thread for that week's game. Please do not submit recordings to the forum if MARP is not down.
-There is no limit to the number of times you may submit on a game, as long as your new recording is a higher score than the previous recording. Regular uploading of scores is strongly encouraged since it makes for more interesting competition.
-Average recorded speed must be 95% or higher. Use frameskip if you must.
-If none of the three tournament coordinators can play back your recording, then your score will not be accepted. To help ensure that your recordings will work,please make sure that you delete/disable your nvram directory, and in the case of Neo-Geo games, delete/disable your memcard directory as well.
THE FORMAT
1ST STAGE: MASSIVE ELIMINATION ROUND
We decided to remove the qualifying round, it was only helpful to know the number of players.
The championship begins with one elimination round who goes on for three weeks, one game for each week (7 days with a 24-hours period separating each week). The games will be announced week by week.
Players do not necessarily have to enter te championship on the first week, it’s possible to join the championships also from 2nd or 3rd week (of course having few chances to go on !).
For each week there will be a classification, with the following point system: 70 pts for 1st place, 60 pts for second place, 55 for third place, 50 for fourth place then one point less for following positions till reaching one point (53 th place).
Top 36 move on, the seeding for next phase will be determined making the addition, for each players, of the scores got in each week.
In case of tie will pass the turn the player who has higher position in the tree weeks (exemple: 2 players have 80 pts; one has got two times 3rd position, the other has got one time 1st position then other lower positions. The second player, who has 1st position, pass the turn).
2ND STAGE: ONE ON ONE (36 PLAYERS)
Top 18 against players will be seeded according to the results in the first three rounds. The rest will be seeded randomly. Winner moves on, loser goes home!
3RD STAGE: ELITE ELIMINATION ROUND (18 players)
One week to reduce the number of the players to 12: top 4 get a bye and, therefore, a week rest for stage 4.
4TH STAGE: ONE ON ONE FOR PLAYERS FROM 5TH PLACE TO 12TH PLACE (8 PLAYERS)
Matchups will be 5 vs 12, 6 vs 11, 7 vs 10, 8 vs 9, winner moves on, loser goes home from this point forward.
5TH STAGE (QUARTER FINAL) 8 PLAYERS
6 TH STAGE (HALF FINAL) 4 PLAYERS
7 TH STAGE: FINAL 2 PLAYERS