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Vitrua Racing (vr)
Posted: Fri May 25, 2007 10:43 am
by Chad
http://marp.retrogames.com/inp/2/2/2/dg ... olf115.zip
http://marp.retrogames.com/r/vr
Goes out of sync close to immediately, this must be a mame issue with the 2nd place wolf114 recording still playing back fine.
Posted: Sat May 26, 2007 3:11 pm
by gameboy9
I had the same problem - it desynced after the first turn for me, I think.
Posted: Sat May 26, 2007 3:51 pm
by Chad
one more to verify unplaybackability?
Posted: Sun May 27, 2007 2:27 am
by zlk
It does not work for me either.
Posted: Sun May 27, 2007 7:03 am
by Blost
same here.
must be some nvram issue or something because recording works fine with 0.115, made some tries...
Posted: Sun May 27, 2007 7:08 am
by DGO
I can confirm... It's a nvram issue... It plays back fine with the original nvram..
This one definately needs to be recorded without nvram..
Back to work for me..
thanks for checking
Posted: Sun May 27, 2007 12:43 pm
by LN2
ALL games should be recorded using the no nvram use feature of wolfmame.
Use it on playback of your inp to get your high score on the table for games that it doesn't interfere with playback.
Posted: Sun May 27, 2007 4:49 pm
by DGO
LN2 wrote:ALL games should be recorded using the no nvram use feature of wolfmame.
Yes, I know, thanks, however, with many games it doesn't matter and they playback fine. By feature you mean using the batchfile or setting the nvram dir to NULL right?
LN2 wrote:
Use it on playback of your inp to get your high score on the table for games that it doesn't interfere with playback.
I don't fully understand your sentence here, but yes, I should use the playback.bat file or kill the nvram files before replaying and check playbackability before uploading
Anyways, once MARP is up again I'll submit a good recording
