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Guwange - special rules
Posted: Thu Mar 22, 2007 7:37 am
by destructor
Posted: Thu Mar 22, 2007 8:59 am
by The TJT
Shouldn't it read "Everything you always wanted to know about Guwange* but were afraid to ask"
...Updated rule. Because I can!

Posted: Thu Mar 22, 2007 10:04 am
by GHEMANT
there are some mistakes in this guide, here the corrections::
bombs:
bomb remaining = 1.000.000
bomb remaining + NEVER DAMAGE IN ALL GAME = bomb x 2 (es. 5 bombs x 2 = 10.000.000 pts)
NO MISS mean nothing in this game because is equivalent of "NO DOWN" (no Life block lost). NEVER DAMAGE is correct for perfect energy bonus.
life:
1 Full Life Segment: 960.000 pts
2 Full Life Segment: 1.920.000 pts
3 Full Life Segment: 2.880.000 x 2 = 5.760.000 pts (damage during game but recovery)
3 Full Life Segment: 2.880.000 x 4 = 11.520.000 pts (mever damage in all game)
Life Segment (no full): (1 full segment = 48 dot. 1 dot = 20.000 pts)
if you have 1/2 Segment, you bonus is 480.000 (20.000 x 24)
Posted: Fri Jun 08, 2007 2:59 pm
by destructor
Hello again in this topic.
What you MARPers think about allow autofire (enabled in game options) for Guwange on MARP? I think this is key for high scores and real play on this game.
Posted: Fri Jun 08, 2007 5:26 pm
by Chad
I'd vote to allow it, since that sounds like it could be set in game, as long as it's split separately from the non autofire recordings. no split for you!?
Posted: Sat Jun 09, 2007 6:13 am
by destructor
Split can be too. But who will be play without autofire if it will be allowed?
Seriously, split is best solution.
Do we must start pool for it?
Posted: Sun Jun 10, 2007 8:58 pm
by zlk
I wouldn't mind seeing a special rule that allows dipswitch autofire for all cave games.
When shikigami no shiro is added to mame (g-net game) there also should be a rule about allowing dipswicth autofire. I have the pcb and if you fire too fast, the secondary fire kicks in and the results can be disasterous.
Posted: Thu Jun 21, 2007 1:03 pm
by destructor
And? ...
Posted: Tue Jun 26, 2007 2:26 am
by mmxx
Posted: Tue Jun 26, 2007 3:03 am
by destructor
I don't want learn from super-play, I want to learn from MARP
