Guwange - special rules

General discussion on MAME, MARP, or whatever else that doesn't belong in any of the other forums

Moderators: mahlemiut, seymour, QRS

Post Reply
User avatar
destructor
MARPaholic
MARPaholic
Posts: 1972
Joined: Fri Sep 20, 2002 9:38 am
Location: Poland

Guwange - special rules

Post by destructor »

http://marp.retrogames.com/index.cgi?mo ... rt=guwange
Inside special rules is link to:
http://symphony.gamersgraveyard.com/guwange/
Link is died. Somebody can delete these special rules? Or change to:
http://world-of-arcades.net/mode7/
User avatar
The TJT
MARPaholic
MARPaholic
Posts: 2479
Joined: Wed Mar 06, 2002 10:56 am
Location: 20 Grand Palace

Post by The TJT »

Shouldn't it read "Everything you always wanted to know about Guwange* but were afraid to ask"

...Updated rule. Because I can! :)
User avatar
GHEMANT
MARP Seer
MARP Seer
Posts: 647
Joined: Sun Jul 28, 2002 7:11 am
Location: Italy

Post by GHEMANT »

there are some mistakes in this guide, here the corrections::


bombs:

bomb remaining = 1.000.000
bomb remaining + NEVER DAMAGE IN ALL GAME = bomb x 2 (es. 5 bombs x 2 = 10.000.000 pts)

NO MISS mean nothing in this game because is equivalent of "NO DOWN" (no Life block lost). NEVER DAMAGE is correct for perfect energy bonus.

life:

1 Full Life Segment: 960.000 pts
2 Full Life Segment: 1.920.000 pts
3 Full Life Segment: 2.880.000 x 2 = 5.760.000 pts (damage during game but recovery)
3 Full Life Segment: 2.880.000 x 4 = 11.520.000 pts (mever damage in all game)

Life Segment (no full): (1 full segment = 48 dot. 1 dot = 20.000 pts)
if you have 1/2 Segment, you bonus is 480.000 (20.000 x 24)
User avatar
destructor
MARPaholic
MARPaholic
Posts: 1972
Joined: Fri Sep 20, 2002 9:38 am
Location: Poland

Post by destructor »

Hello again in this topic.

What you MARPers think about allow autofire (enabled in game options) for Guwange on MARP? I think this is key for high scores and real play on this game.
User avatar
Chad
Tournament Coordinator
Posts: 4463
Joined: Tue Mar 05, 2002 3:15 pm
Location: calif

Post by Chad »

I'd vote to allow it, since that sounds like it could be set in game, as long as it's split separately from the non autofire recordings. no split for you!?
-skito
User avatar
destructor
MARPaholic
MARPaholic
Posts: 1972
Joined: Fri Sep 20, 2002 9:38 am
Location: Poland

Post by destructor »

Split can be too. But who will be play without autofire if it will be allowed? :P

Seriously, split is best solution.

Do we must start pool for it?
zlk
MARPaltunnel Wrists
MARPaltunnel Wrists
Posts: 491
Joined: Sat Dec 07, 2002 11:41 pm

Post by zlk »

I wouldn't mind seeing a special rule that allows dipswitch autofire for all cave games.

When shikigami no shiro is added to mame (g-net game) there also should be a rule about allowing dipswicth autofire. I have the pcb and if you fire too fast, the secondary fire kicks in and the results can be disasterous.
User avatar
destructor
MARPaholic
MARPaholic
Posts: 1972
Joined: Fri Sep 20, 2002 9:38 am
Location: Poland

Post by destructor »

And? ...
User avatar
mmxx
MARP Serf
MARP Serf
Posts: 127
Joined: Mon Mar 13, 2006 1:55 am

Post by mmxx »

http://www.super-play.co.uk
you can learn it here. 8)
I'm a chinese boy.I just like "NO MISS ALL",but not always the scores
User avatar
destructor
MARPaholic
MARPaholic
Posts: 1972
Joined: Fri Sep 20, 2002 9:38 am
Location: Poland

Post by destructor »

I don't want learn from super-play, I want to learn from MARP ;)
Post Reply