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AlphaMAME 0.65

Posted: Mon Feb 17, 2003 3:13 am
by mahlemiut
http://marp.retrogames.com/exe/alphamame-065-1.zip (Win32 console)
http://marp.retrogames.com/exe/alphamame32-065-1.zip (Win32 GUI)
http://marp.retrogames.com/exe/alphadmame-065-1.zip (DOS console)

Same as 0.64.x except that the Sokonuke Taisen Game and Shadow Warriors fixes are no longer needed.

RE

Posted: Mon Feb 17, 2003 10:14 am
by QRS
Thanks!!

Posted: Mon Feb 17, 2003 12:54 pm
by kfx
Nice work, Thanks.

Posted: Sat Mar 08, 2003 10:08 pm
by mahlemiut
http://marp.retrogames.com/exe/alphamame-065-2.zip (Win32 console)
http://marp.retrogames.com/exe/alphamame32-065-2.zip (Win32 GUI)
http://marp.retrogames.com/exe/alphadmame-065-2.zip (DOS console)

- Added 1944: The Loop Master (USA 000620 [works], and Japan 000620 [doesn't work])
- Added Haze's fix for the Kaneko Super nova driver. Puzz Loop panic mode inps should work with this version.

RE

Posted: Sat Mar 08, 2003 10:17 pm
by QRS
Weeeee! More mame versions :)

Posted: Sat Mar 08, 2003 10:33 pm
by Skyline
Puzzloop finally fixed. Thanks :)

Heh...now wait until Puzzloop 2 is XORed. We'll have a spiffy new version of Puzzloop which works perfectly and no one'll give a crap about the original anymore

Posted: Sat Mar 08, 2003 10:43 pm
by mahlemiut
Skyline wrote:Puzzloop finally fixed. Thanks :)

Heh...now wait until Puzzloop 2 is XORed. We'll have a spiffy new version of Puzzloop which works perfectly and no one'll give a crap about the original anymore 8O
And one that will run at 60fps (or rather 59.whatever fps) for me. :)

Posted: Sun Mar 09, 2003 9:00 am
by Phil Lamat
Maybe you will be also able to fix numanath/numanatj playbacks ? it often playbacks fine till the 2nd event, where it seems to crash because of randoms issues for fireballs coming out of the ship

Posted: Mon Mar 10, 2003 8:31 am
by Francois Daniel
Phil Lamat wrote:Maybe you will be also able to fix numanath/numanatj playbacks ? it often playbacks fine till the 2nd event, where it seems to crash because of randoms issues for fireballs coming out of the ship
I guess if Barry fix this one, he fix in the same time all Namco System 11 (?) games who don't playback well (as Rolling Thunder 2, Marvel Land, F/A and many others)

I hope he'll make it, but he make a great work yet :)

Francois

Posted: Mon Mar 10, 2003 5:59 pm
by mahlemiut
That would be Nacmo System 1, System 2, NA-1, NB-1 and so on. System 11 is PSX based and I don't see Xevious 3D/G anywhere. :)

Posted: Mon Mar 10, 2003 6:43 pm
by Haze
replacing the rand() with mame_rand() in machine/namcos2.c might do the trick for the ns2 games, you'll also need to include random.h see previous code

Posted: Mon Mar 10, 2003 6:55 pm
by Francois Daniel
mahlemiut wrote:That would be Nacmo System 1, System 2, NA-1, NB-1 and so on. System 11 is PSX based and I don't see Xevious 3D/G anywhere. :)
You're right. Shame on me :)

Francois

Posted: Mon Mar 10, 2003 10:03 pm
by mahlemiut
Haze wrote:replacing the rand() with mame_rand() in machine/namcos2.c might do the trick for the ns2 games, you'll also need to include random.h see previous code
Added it. Haven't tested it though.

I don't have time to upload new versions at the moment, will do so later today.