AlphaMAME 0.65
Moderators: mahlemiut, seymour, QRS
AlphaMAME 0.65
http://marp.retrogames.com/exe/alphamame-065-1.zip (Win32 console)
http://marp.retrogames.com/exe/alphamame32-065-1.zip (Win32 GUI)
http://marp.retrogames.com/exe/alphadmame-065-1.zip (DOS console)
Same as 0.64.x except that the Sokonuke Taisen Game and Shadow Warriors fixes are no longer needed.
http://marp.retrogames.com/exe/alphamame32-065-1.zip (Win32 GUI)
http://marp.retrogames.com/exe/alphadmame-065-1.zip (DOS console)
Same as 0.64.x except that the Sokonuke Taisen Game and Shadow Warriors fixes are no longer needed.
- Barry Rodewald
MARP Assistant Web Maintainer

MARP Assistant Web Maintainer

http://marp.retrogames.com/exe/alphamame-065-2.zip (Win32 console)
http://marp.retrogames.com/exe/alphamame32-065-2.zip (Win32 GUI)
http://marp.retrogames.com/exe/alphadmame-065-2.zip (DOS console)
- Added 1944: The Loop Master (USA 000620 [works], and Japan 000620 [doesn't work])
- Added Haze's fix for the Kaneko Super nova driver. Puzz Loop panic mode inps should work with this version.
http://marp.retrogames.com/exe/alphamame32-065-2.zip (Win32 GUI)
http://marp.retrogames.com/exe/alphadmame-065-2.zip (DOS console)
- Added 1944: The Loop Master (USA 000620 [works], and Japan 000620 [doesn't work])
- Added Haze's fix for the Kaneko Super nova driver. Puzz Loop panic mode inps should work with this version.
- Barry Rodewald
MARP Assistant Web Maintainer

MARP Assistant Web Maintainer

Puzzloop finally fixed. Thanks
Heh...now wait until Puzzloop 2 is XORed. We'll have a spiffy new version of Puzzloop which works perfectly and no one'll give a crap about the original anymore

Heh...now wait until Puzzloop 2 is XORed. We'll have a spiffy new version of Puzzloop which works perfectly and no one'll give a crap about the original anymore
Last edited by Skyline on Sat Mar 08, 2003 10:45 pm, edited 2 times in total.
「シューティング ラブ。」
And one that will run at 60fps (or rather 59.whatever fps) for me.Skyline wrote:Puzzloop finally fixed. Thanks![]()
Heh...now wait until Puzzloop 2 is XORed. We'll have a spiffy new version of Puzzloop which works perfectly and no one'll give a crap about the original anymore

- Barry Rodewald
MARP Assistant Web Maintainer

MARP Assistant Web Maintainer

- Phil Lamat
- Regulation Coordinator
- Posts: 2076
- Joined: Wed Mar 06, 2002 9:19 am
- Francois Daniel
- MARP Seer
- Posts: 625
- Joined: Tue May 28, 2002 8:11 am
I guess if Barry fix this one, he fix in the same time all Namco System 11 (?) games who don't playback well (as Rolling Thunder 2, Marvel Land, F/A and many others)Phil Lamat wrote:Maybe you will be also able to fix numanath/numanatj playbacks ? it often playbacks fine till the 2nd event, where it seems to crash because of randoms issues for fireballs coming out of the ship
I hope he'll make it, but he make a great work yet

Francois
- Francois Daniel
- MARP Seer
- Posts: 625
- Joined: Tue May 28, 2002 8:11 am
Added it. Haven't tested it though.Haze wrote:replacing the rand() with mame_rand() in machine/namcos2.c might do the trick for the ns2 games, you'll also need to include random.h see previous code
I don't have time to upload new versions at the moment, will do so later today.
- Barry Rodewald
MARP Assistant Web Maintainer

MARP Assistant Web Maintainer
