Posted: Fri May 23, 2003 1:24 pm
Legit yes...but you almost are implying that ALL regular mame scores aren't legit. I'm guessing 99% of those are also legit. To group those 99% all together with the 1% or less of those using cheats or slow speed etc. just isn't fair. for leaderboard points fine...it's fair for that...but if I want to see an inp of the highest score ever achieved in a game I want to be able to easily find that score....whether it's legit or not or with alphamame or not.eah Rick, i doubt you'd want to see all the possible scores "achievable" with mame, you know there are just plain -cheat methods out there that allow you to be invincible etc., and with that you can get as high scores as you want. I think you really only want to see high scores that are legit, which alphamame is trying to do.
It's a shame as it appears German's Frogger score will be overlooked by most here when if a legit score it's really quite an accomplishment!
Yes but the point made above is this Frogger score isn't a new score. It's just trying to reinstate an old MARP score that was removed by someone in the past. A reinstatement of an old score shouldn't be subjected to alphamame blocking cuz it was submitted prior to 3/3/03.
So if you are reaccepting this 600k Frogger score even with the admission of pausing by the player then it shouldn't be subjected to alphamame blocking.
As much as a big issue is made of alphamame blocking here at MARP it must have really been a serious issue at some time for some games. That's a shame.
I guess there are many out there that really aren't true gamers. A true gamer would never cheat. True gamers have integrity and respect for the game.
While I agree for some games the speed it emulates at is very important, for many games it isn't.
Frogger isn't exactly a fast paced game. Playing it at even 50% speed really wouldn't make the game hardly any easier IMHO.
It's all in judging the timing of the moving cars to get across the road and then judging alignment of logs/alligator etc. to get your frog "home".
I don't think that judgement gets any easier with the game running slower....in fact at some point I think it would be harder to time all of that right.
For many other games MARP tracks like mahjong and other quiz/puzzle type games that have some timer involved in awarding points based on speed of response of an answer etc. the game playing at 90+% speed is extremely important...to the point I personally would require it average out to 99+%...instead of MARP's 90%. That extra 10% time can mean a big difference for some of those quiz games. To get a higher score from having it run even 5-10% slower when you could easily add a bit more frameskip to have it run at 100% speed is cheating as well.
It just seems MARP policies there are a tad inconsistent.
If someone gets 92% average speed but using frameskip 0 IMHO that score should be DQ'd cuz they could have easily used a little frameskip to get 100% speed.
Also, I find it odd just cuz BBH for round 1 of K3 can only get 80% the person managing it just arbitrarily then declares...ok, 80% is good enough speed for this. No exceptions, especially personally based ones, should be made for policies like speed.
As far as macmame is concerned, I know for TG I am not going to accept any games where speed of the game really makes a difference in how the scoring can be until there is a version of macmame that has info saved to the inp related to speed. This would include all the mahjong or other card games as well as trivia games etc. at least.