zlk wrote:I would find it enjoyable to see people push the scores as far as they could be possibly taken. The questions still remain: Does one want to put in the time to do the technique and then put in a good run?
QRS and I did that this past week. I really don't want to go through it all over again using a trick and playing the game entirely differently than before. Also, any runs using the trick wouldn't be as good as my "true" runs playing the game as it was meant to be played. I wouldn't be doing any of the block crushing etc. but just warping all over the place and sitting betweena wall and a bumper like Novice did with that 1 but in many different worlds within the course...big deal. QRS and I have excellent runs at MARP I would put against just about any in the world as far as playing the game without the trick. Also, Novice states the top score using this technique you can actually max the game out at 9,999,990 for expert and special. i can see doing that myself. Oh yeah, let's get a bunch of us to do the trick so we all tie at 9,999,990. then we will know who the most skilled are for sure...NOT.
It takes a very fun game and makes a joke out of it.
It is a very dangerous thing to require people to play the way the programmers of the game intended. First of all it is impossible to know what the programmers intentions were unless you ask them directly.
Agree with this for certain cases but I think for Outrun and now Cameltry both of these are very clearly tricks that only exist cuz lack of code to check for such things. It's clear the game design wasn't so you could just go through the walls in Cameltry...or race at top speeds off the road in Outrun for any period of time...nonetheless extended periods of time as Hisa does. These are 2 very clear cut cases. Anyone that has played those games know how it should be played. There really isn't any speculation to make that conclusion. It's just common sense.
Do we want to ban some of the amazing shortcuts on marble madness? One of them is difficult and the other is nearly impossible.
What shortcuts are these? got an inp showing this?
I know of no "amazing" shortcuts in Marble Madness. There is one little shortcut that benefits you maybe 1-1.5 seconds at the most that I know of and have used myself. It's on that "Silly maze" where everything is backwards. You go up slopes instead of down etc...it's no big deal and easy to do. What's this other nearly impossible one you are talking about?
It's not a huge deal even for those that don't take that little shortcut as you aren't setting a score 10 times larger by doing the trick. you are only saving yourself 1-1.5 seconds which would add up to just a couple thousand points more. It's also a shortcut in playing the game you accidentally find. It's likely part of the Silly maze....not a bug. In the context of that silly maze of course no way to know if intentional or not. I lean toward it being intentional cuz it is a silly maze. Even if that is a bug the consequences of using it are so minor compared to the gameplay it doesn't really affect how you play the game at all except for that tiny little turn...which anyone can easily do. I'm not floating through space with my marble bypassing the entire maze part to just skip right to the goal in 0.5 seconds.
Did the programmers of pacman intend for players to use a 9th key pattern until the kill screen?
Well, they certainly programmed the fact all screens would be the same from the 9th key on....til the split screen.
I could bring up countless examples of games where the modern style of play probably had little to do with what the programmers envisioned when they made the game.
Of course...which is what many tricks are actually. They are using the controls in a way the designers didn't figure on so it can result in bypassing checks in the code to see if you are in contact with a wall to bounce off of it or if you just went from being on the road to off the road. Once you are in the wall no checks are being made. It's only at those borders. However, your other examples aren't bugs in the code, just stuff you can do in the game. When you group all enemies in Burgertime for massive points, you aren't using any weird trick or playing the game differently than what was imagined. You might be playing it at a skill level they didn't imagine....that's different. Same for pacman. They never felt anyone would be able to handle getting to the 9th key and playing through those and developing patterns. It's why the split-screen bug is there in pacman...and even earlier in jrpac and mspac...cuz they never figured any players would get that far so didn't check for it. They never felt anyone could reach 1 million points which is why that's 999,990 is as high as the score shows. Tons of games have that undersight of score display. That is a tiny bug that can easily be overlooked cuz in watching the inp you can track how many times it was turned over. That's not exploiting a bug in the code. You are still playing the game the same way with the same rules in pacman on the 100th 9th key board versus any other board. It's just skill in those games...no tricks. The warping to go through walls in cameltry isn't possible unless you set the controller sensitivity outrageously high. You are setting it beyond what the original arcade game controller likely would allow...so the game had a physical ceiling value for how quickly you could rotate the maze. The cameltry code works fine with those specs. Now change the hardware specs by using a different controller or in mame setting the sensitivity 20 times higher than normal...suddenly there is a bug appearing in the software that you couldn't see with the factory hardware and settings. You clearly aren't playing the game as they had designed it. This is about as clear cut a case as it gets. It's a shame some of these games have these types of bugs cuz then players exploit it to get higher scores which sort of spoils the fun. I do think MARP's tricks and easter eggs page is cool though but doesn't really have many entries. Hisa's Outrun and Cameltry inps should definitely get added to that page. That still allows you to see how the game could be played etc. for your entertainment.
It looks like I take a more liberal view of what should be allowed at MARP and you take a more stringent "TG-Style" view. Variety is the spice of life
Yes, we don't have to all feel the same way. I can fully see and understand why some have the view that whatever you can do in a game to get a high score should be allowed....but that is clearly the view of a couple other sites and scoreboards, not MARP. I only joined MARP and saw it for the first time last summer. MARP had tons of special rules for games and all this inp rules etc. long before I arrived here. I accept whatever special rules are set for games even if I don't totally agree with all of them. As QRS also said there are tons of games here...so it can take a while to develop what the playing rules will be for all of them. The default is to assume anything goes then when someone complains about a technqiue used, it's discussed then voted on. I think it would benefit MARP to do it the other way around. Not allow any tricks at all, then if someone wants to use a trick for a game they make a sample inp showing it then we watch it and discuss it and have a poll and vote whether that should be allowed or not. It seems odd currently MARP ahs the burden the other way around so a 34% vote to allow a trick in a game is enough for it to be allowed. Maybe the editors haven't looked at it that way though.
I think Novice's tricks in his inps with Outrun and Cameltry is just the tip of a big iceberg. Given it appears both of these are going to be allowed then it's carte blanche for him and others to submit other inps using tricks to get high scores. Given there are other score sites with tons of scores using tricks, it seems like these are all coming to MARP. Do you really want MARP to just be an inp trick site? Do you want many of the high scores to just be based on some trick versus seeing extreme skill? I thought the premise was to show masterful skill levels of play. Now some tricks are tough enough you maybe could say they are masterful. Most aren't though. Once you understand how to do the trick anyone beyond a newbie to the game can easily do the trick with a little practice. You would end up watching inps of those that have mastered the trick...not the game.
My opinions for rules for games are also with MARP's history in mind. If MARP had that point of view as you do, then it wouldn't have special rules for almost any games.
I hope some group from those other sites that also submits scores to MARP isn't trying to turn MARP into just another scoreboard like theirs. Let MARP be MARP.