I have some takes on some of the mahjong games:
Mahjong Quest and Mahjong Quest (No Nudity):
I am not so sure as to when the 100k bonus should be applied. I see in the "special rules" page that the first 100k should be when the player "reaches the castle".
(1) http://marp.retrogames.com/inp/phl_mjnq ... _m37b8.zip
(Score posted as 252,400)
There were 4 mahjongs. All 4 times the player advanced in the "map". Are the bonuses when the player reaches the castle and when she leaves?
(2) http://marp.retrogames.com/inp/phl_mjnq ... mame60.zip
There were 4 mahjongs. All 4 times the player advanced in the "map".
The 100k is applied all 4 times.
(3) http://marp.retrogames.com/inp/ozz_mjnq ... _win55.zip
(Score posted as 14,600)
2 mahjongs, but they were against one girl at one spot on the map. Also 2 tenpais. No 100k bonus used here.
I have a new score I'm posting as 339,900
(4) http://marp.retrogames.com/inp/wpc_mjnq ... _win61.zip
I have 5 mahjongs and 5 advances on the map, but I'm applying the 100k when I enter and leave the castle and when I enter the cave.
I'm thinking of creating a poll with these choices (the scores above would show as follows):
100k per mahjong + 100x score accumulated
(1) 452400 (2) 508000 (3) 214600 (4) 539900
or: 100k per map advance + 100x score accumulated
(1) 452400 (2) 508000) (3) 114600 (4) 539900
or: 100x score accumulated (no 100k bonuses)
(1) 52400 (2) 108000 (3) 14600 (4) 39900
or: 100k entering/leaving castle, entering/leaving cave
(1) 252400 (2) 308000 (3) 14600 (4) 339900
The other game in question is Mahjong Chinmoku no Hentai, the game with the military theme. Each land area (A through F) has 3 battle sites (sub, battleship, tank, etc.). If you finish one battle site (3 mahjongs) and you go to the next battle site on the same land area the score doesn't reset. There are a certain total number of mahjongs to clear the land area.
Also, each round you can change land areas. Each one has a different score. Should this one be scored at 100k per land area cleared (in which case none of us has done yet)?
Mahjong games: mjnquest, mjnquesb, chinmoku
Moderator: BBH
I feel that 100k per opponent beaten is at times silly, especially when the number of hands needed to win varies, as in the case of these RPG-like games. I haven't looked at Mahjong Quest as yet, but with Quest of Jongmaster [janshin] it would probably be better if rather than 100k per opponent, it should maybe be 100 (or 1000?) x experience awarded.
- Barry Rodewald
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First my apologizes to Donut to have not answer before : I haven't seen that thread before, I discovered it with Barry's answer
When I've tried to find a scoring for mahjong games, these quest games (mjnquest/mjnquesb/janshin) were a pain
100k for entering castle is not good (I will change the rules link ; I had already changed it on my page but forgot the link) because I discover recently that you can skip some opponents to enter it without playing any hand !
100k per opponent beaten, even if (I know Barry) it is heavy in this type of mj, is IMO the best way to reward :
1°) how far you can go in your quest
2°) values of your hand
Without 100k bonus, someone with a good first hand (let say 48000) who lose again 2nd opponent will be better than Donut with his 5 victories which allowed him to be the only one to reach the cave (in mjnquesb)
Concerning experience (EXP) this is hard to count with that because it is not always display by the game
PS:
concerning chinmoku, Donut, no problem : I know you can change opponent before winning the 3mj-fight, but it is simply not your interest : if you want the 100k bonus just finish the fight against the opponent you start with
When I've tried to find a scoring for mahjong games, these quest games (mjnquest/mjnquesb/janshin) were a pain
100k for entering castle is not good (I will change the rules link ; I had already changed it on my page but forgot the link) because I discover recently that you can skip some opponents to enter it without playing any hand !
100k per opponent beaten, even if (I know Barry) it is heavy in this type of mj, is IMO the best way to reward :
1°) how far you can go in your quest
2°) values of your hand
Without 100k bonus, someone with a good first hand (let say 48000) who lose again 2nd opponent will be better than Donut with his 5 victories which allowed him to be the only one to reach the cave (in mjnquesb)
Concerning experience (EXP) this is hard to count with that because it is not always display by the game
PS:
concerning chinmoku, Donut, no problem : I know you can change opponent before winning the 3mj-fight, but it is simply not your interest : if you want the 100k bonus just finish the fight against the opponent you start with
What do you mean? You get experience for each opponent you beat, just like a real RPG.Phil Lamat wrote:Concerning experience (EXP) this is hard to count with that because it is not always display by the game
Looking at Donut's janshin recording, he got 130 experience total (80 + 10 + 20 + 20). And in mine, I got 986 experience (80 + 11 + 10 + 20 + 25 + 20 + 800 + 20).
By counting experience you get rewarded better for beating the bosses, rather than just fighting every little opponent that comes along.
- Barry Rodewald
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Me too : it is a quest, the farest guy might be the hiscore ; if you play mjnquest, destructor, you will see that number of small opponents on the way to castles are random ; for example you can have 4 or none before 1st castle !
Let's count EXP for janshin/mjnquesb/mjnquest !
Maybe time for a poll Barry ?
Let's count EXP for janshin/mjnquesb/mjnquest !
Maybe time for a poll Barry ?