Mortal Kombat II and later scoring discussion
Posted: Tue Sep 10, 2002 8:51 am
I looked at Alpha's mk2 hack description and thought - yeah... maybe there should be a bonus with fatalities and such... probably to the fact that we're still in the area of getting a number of ties... so let me do some metacognition for a second...
In the original Mortal Kombat, you got a time bonus (1000 pts / second left) and a strength bonus. We really can't measure strength accuratly, so we can only think about the 200,000 point flawless victory bonus, and the 500,000 point double flawless victory bonus. Combos weren't recorded in the original MK, but are in MK3 etc. It's a bit tedious to record such things, so I won't include those in this discussion. There was a 100,000 point bonus when it came to fatalities, so I think I can adjust to this propsal here, and I think there should be further bonuses for those where you can't block. Finally, I think only losing one point for losing a round is a bit low in regards to leaderboard scoring, and especially if we're going to change the scoring system...
So let me discuss these possibilities:
1) 10 pts for winning (to account for strength and time left), -5 pts for losing. +5 pts bonus for fataility, +8 pts for friendship/babality(don't know about babality, but I know friendship you can't block, so I think there should be a bonus), +10 pts for animality (not only can you not block, but you have to cast mercy first) +10 pts for a flawless victory, +25 pts for a double flawless victory.
2) 25 pts for winning (to account for strength), -50 pts for losing, 1 pt for each second left on clock, +50 pts bonus for fatality, +75 pts for friendship/babality, +100 pts for animality, +100 pts for a flawless victory, +250 pts for a double flawless.
I don't know, I'm just offering up an idea - what do you all think should happen?
In the original Mortal Kombat, you got a time bonus (1000 pts / second left) and a strength bonus. We really can't measure strength accuratly, so we can only think about the 200,000 point flawless victory bonus, and the 500,000 point double flawless victory bonus. Combos weren't recorded in the original MK, but are in MK3 etc. It's a bit tedious to record such things, so I won't include those in this discussion. There was a 100,000 point bonus when it came to fatalities, so I think I can adjust to this propsal here, and I think there should be further bonuses for those where you can't block. Finally, I think only losing one point for losing a round is a bit low in regards to leaderboard scoring, and especially if we're going to change the scoring system...
So let me discuss these possibilities:
1) 10 pts for winning (to account for strength and time left), -5 pts for losing. +5 pts bonus for fataility, +8 pts for friendship/babality(don't know about babality, but I know friendship you can't block, so I think there should be a bonus), +10 pts for animality (not only can you not block, but you have to cast mercy first) +10 pts for a flawless victory, +25 pts for a double flawless victory.
2) 25 pts for winning (to account for strength), -50 pts for losing, 1 pt for each second left on clock, +50 pts bonus for fatality, +75 pts for friendship/babality, +100 pts for animality, +100 pts for a flawless victory, +250 pts for a double flawless.
I don't know, I'm just offering up an idea - what do you all think should happen?