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fighter and attacker

Posted: Sun Aug 11, 2002 12:42 am
by Chad
more potential unplaybackable farting attackers for the stack:

http://marp.retrogames.com/inp/adov_fgh ... _win60.zip

the clone playsback fine to advertised score.

http://marp.retrogames.com/inp/adov_fa_34500_win60.zip

Posted: Thu Dec 12, 2002 3:52 am
by Francois Daniel
It playback until 55000 with dmame 0.62.

François

Re: fighter and attacker

Posted: Thu Dec 12, 2002 4:26 am
by Buttermaker

Posted: Thu Dec 12, 2002 10:49 am
by SJK
I got it to 67200 with win60...

Posted: Thu Dec 12, 2002 11:23 pm
by Chad
i get 67200 as well so i'll give him the benefit of the doubt.

http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0

and as to a response to the comment that the scoring system for this game is "silly" to: 'record the score of the played back inp rather than the score you got when you recorded'. this is REALLY the scoring system for ALL games, you shouldn't just blindly make recording with out playing it back or you'll bound to be a playbacker problem for others. Besides, I've learned a ton of new thing watching myown recordings let alone other's, it's good to playback.

Posted: Sat Dec 14, 2002 9:25 am
by Buttermaker

Posted: Sat Dec 14, 2002 3:03 pm
by Chad
heh, i get 141000 with win98 and XP.

Posted: Sat Dec 14, 2002 6:58 pm
by Chad
AND GUESS WHAT i can do to get 142600????

ctrlr hotrodse

in mame.ini, sorry guys that DOES affect playacking. I wonder if having a different controller affects the order of bits in the inp frame, i didn't think so... but something is doing something either with seeding game play or altering input.

Posted: Sat Dec 14, 2002 7:08 pm
by Buttermaker
I just commented out ctrlr in my .ini and guess what: 141000. :o

Re: fighter and attacker

Posted: Wed Sep 08, 2010 3:07 am
by Q. T. Quazar
i have to 67200, nothing special with controller, so confirming your decision.