Baseball Scoring System
Moderator: BBH
Baseball Scoring System
Well, it's time to start the Baseball Scoring System poll. The scoring systems will follow below. Please read them carefully, and if you have any questions about one or more of them, then ask. I'm sure the guys behind each scoring system will answer your questions.
This poll win run for 10 days as there might be a lot of questions, especially if you didn't follow the Baseball debate thread.
Please remember that it has been decided in another poll that we'll play a whole game of nine innings in Baseball games from now on, no matter how many credits that takes.
Okay, here we go. I've contacted all 3 guys and asked them to send me these informations about their scoring systems: 'Some examples of scores to help people see how the scoring system works, some explanation if they think that's needed and finally the ups and downs of their scoring system.'
The following is what they wrote back.
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Scoring System No.1 by Roncli:
100 for a win, 50 for a draw, and 0 for a loss. If you win, add the point difference to the score.
Player 5, Computer 5 - 50 points for a draw.
Player 40, Computer 0 - 100 points for a win plus 40 points difference, 140 total.
Player 0, Computer 40 - 0 points for a loss.
Player 40, Computer 20 - 120 points for a win plus 20 points difference, 120 total.
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Scoring System No.2 by Skito:
For all rules from the last poll: at least 9 innings of defence must be played. Extra Innings playing is required as real Baseball, new game (credit) is required (to play more extra innings) if mame game ends in tie.
100*RunsScored/RunsAllowed; If a Shutout occurs (No RunsAllowed) then 1000*RunsScored
Advantages: punishes well for defensive mistakes to prevent people from ignoring defense play and concentrating on getting points from offense. Eliminates ambiguous ties than the Points difference method: (RunsScored-RunsAllowed) would reward tie the two scores (10-0 and 11-1) equally. Giving up a run is obviously more lame as getting an extra run is difficult.
Disadvantages: awards defense a little more than offence. 1-0 game would be scored more than a 2-1 game, i.e. it goes under the assumpiton it is easier to score runs than it is to give them up. Still doesn't eliminate all ties 4-2 would be the same as 2-1.
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Scoring System No.3 by Matt Denham:
Formula: 1000 * (player's score + 1) * (player's score - computer's score) / (loser's score + 1)
Examples:
Player 8, Computer 3: 1000 * (8+1) * (8-3) / (3+1) = 11,250
Player 6, Computer 0: 1000 * (6+1) * (6-0) / (0+1) = 42,000
Player 11, Computer 1: 1000 * (11+1) * (11-1) / (1+1) = 60,000
Player 4, Computer 14: 1000 * (4+1) * (4-14) / (4+1) = -10,000
Player 5, Computer 6: 1000 * (5+1) * (5-6) / (5+1) = -1000
Player 0, Computer 1: 1000 * (0+1) * (0-1) / (0+1) = -1000
Pros: Ties are almost impossible, and, for the most part, final scores are relatively logical (shutouts are worth the most of any game where you score a certain number of runs, and games are worth more the more runs you score).
Cons: Games where the player loses are worth negative amounts of points (and losses by N runs are worth simply N*(-1000)).
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Now ask if you have questions, but please consider twice before voting.
This poll win run for 10 days as there might be a lot of questions, especially if you didn't follow the Baseball debate thread.
Please remember that it has been decided in another poll that we'll play a whole game of nine innings in Baseball games from now on, no matter how many credits that takes.
Okay, here we go. I've contacted all 3 guys and asked them to send me these informations about their scoring systems: 'Some examples of scores to help people see how the scoring system works, some explanation if they think that's needed and finally the ups and downs of their scoring system.'
The following is what they wrote back.
----------
Scoring System No.1 by Roncli:
100 for a win, 50 for a draw, and 0 for a loss. If you win, add the point difference to the score.
Player 5, Computer 5 - 50 points for a draw.
Player 40, Computer 0 - 100 points for a win plus 40 points difference, 140 total.
Player 0, Computer 40 - 0 points for a loss.
Player 40, Computer 20 - 120 points for a win plus 20 points difference, 120 total.
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Scoring System No.2 by Skito:
For all rules from the last poll: at least 9 innings of defence must be played. Extra Innings playing is required as real Baseball, new game (credit) is required (to play more extra innings) if mame game ends in tie.
100*RunsScored/RunsAllowed; If a Shutout occurs (No RunsAllowed) then 1000*RunsScored
Advantages: punishes well for defensive mistakes to prevent people from ignoring defense play and concentrating on getting points from offense. Eliminates ambiguous ties than the Points difference method: (RunsScored-RunsAllowed) would reward tie the two scores (10-0 and 11-1) equally. Giving up a run is obviously more lame as getting an extra run is difficult.
Disadvantages: awards defense a little more than offence. 1-0 game would be scored more than a 2-1 game, i.e. it goes under the assumpiton it is easier to score runs than it is to give them up. Still doesn't eliminate all ties 4-2 would be the same as 2-1.
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Scoring System No.3 by Matt Denham:
Formula: 1000 * (player's score + 1) * (player's score - computer's score) / (loser's score + 1)
Examples:
Player 8, Computer 3: 1000 * (8+1) * (8-3) / (3+1) = 11,250
Player 6, Computer 0: 1000 * (6+1) * (6-0) / (0+1) = 42,000
Player 11, Computer 1: 1000 * (11+1) * (11-1) / (1+1) = 60,000
Player 4, Computer 14: 1000 * (4+1) * (4-14) / (4+1) = -10,000
Player 5, Computer 6: 1000 * (5+1) * (5-6) / (5+1) = -1000
Player 0, Computer 1: 1000 * (0+1) * (0-1) / (0+1) = -1000
Pros: Ties are almost impossible, and, for the most part, final scores are relatively logical (shutouts are worth the most of any game where you score a certain number of runs, and games are worth more the more runs you score).
Cons: Games where the player loses are worth negative amounts of points (and losses by N runs are worth simply N*(-1000)).
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Now ask if you have questions, but please consider twice before voting.
Frankie
More information than given above:
Scoring System #1:
pros: simple familiar formulae
cons: people will not not be challenged to improve defense score when all they have to do is score more offensive point than defensive points to beat another opponent. I.E. someone scores 10-6, i can beat this score with 20-15 and i don't have to play defense. It's not how real baseball is scored. there are no draws in baseball. real baseball is scored 1 for a win and 0 for a loss and doesn't matter how you win. In marp's case, it does matter *how* you win.
Scoring System #2:
pros: cons: see above
Scoring System #3:
pros: has advantages of #2
cons: complex formulae
Scoring System #1:
pros: simple familiar formulae
cons: people will not not be challenged to improve defense score when all they have to do is score more offensive point than defensive points to beat another opponent. I.E. someone scores 10-6, i can beat this score with 20-15 and i don't have to play defense. It's not how real baseball is scored. there are no draws in baseball. real baseball is scored 1 for a win and 0 for a loss and doesn't matter how you win. In marp's case, it does matter *how* you win.
Scoring System #2:
pros: cons: see above
Scoring System #3:
pros: has advantages of #2
cons: complex formulae
-skito
- Phil Lamat
- Regulation Coordinator
- Posts: 2076
- Joined: Wed Mar 06, 2002 9:19 am
okay all
I am sorry but I dont like any of those three, but I pose a seperate question
Championship Baseball (champbas) doesn't allow you to continue quarters so what there???
Why not scoreA-scoreB or something simple... why do we always have to go for something totally difficult?
Championship Baseball (champbas) doesn't allow you to continue quarters so what there???
Why not scoreA-scoreB or something simple... why do we always have to go for something totally difficult?

i think what you are refering to is Scoring Method #1 a points difference thing. But simplicity (i.e. scoring a racing game on stages completed alone and not time) sometimes doesn't take all the effort put into a game and reflect it's scoring. Which is why there are slightly more complicated alternatives to reward people who can actually place defence AND offense well, not just who are very good at offense alone.
We do welcome new scoring ideas, especially if this poll ends in a draw. And of course some baseball games that don't allow you to play 9 innings we will have to make exceptions for...
Roncli: i did vote just not for my own method
,
We do welcome new scoring ideas, especially if this poll ends in a draw. And of course some baseball games that don't allow you to play 9 innings we will have to make exceptions for...
Roncli: i did vote just not for my own method

-skito
- roncli
- MARPaltunnel Wrists
- Posts: 514
- Joined: Thu Apr 25, 2002 12:49 pm
- Location: Pittsburg, CA
- Contact:
Championship Baseball has it's own scoring method. The result of this poll, as well as the "continue" poll, does not apply to that game.
If this ends in a non majority, do what I did for brick break. Drop the lowest ranked item and start the poll again with the survivors.
"You are the weakest link. Goodbye!"
If this ends in a non majority, do what I did for brick break. Drop the lowest ranked item and start the poll again with the survivors.
"You are the weakest link. Goodbye!"

-roncli
/me votes Ron off the islandroncli wrote:Championship Baseball has it's own scoring method. The result of this poll, as well as the "continue" poll, does not apply to that game.
If this ends in a non majority, do what I did for brick break. Drop the lowest ranked item and start the poll again with the survivors.
"You are the weakest link. Goodbye!"
Well, in France, Baseball isn't a national sport but an anonymous and strange beast
. But i think that scoring method 3 is the best. It seems to be more realistic. It scores like other games. The first method will make too many ties. Sorry Roncli
And the second is so difficult.
But it's just my opinion...


But it's just my opinion...

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