Baseball games lenght.

Discussion about MARP's regulation play

Moderator: BBH

Game lenght, no matter how many credits must be used.

Poll ended at Mon Jul 08, 2002 2:43 pm

Let's play 3 innings.
1
9%
Let's play 6 innings.
0
No votes
Let's play a whole game of 9 innings.
8
73%
One credit only.
2
18%
 
Total votes: 11

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roncli
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Post by roncli »

Frankie wrote:Phil Lamat wants this scoring system to be entered into the vote:

10*RunsScored - RunsAllowed
Phil should be castrated. ;) j/k
-roncli
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Chad
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Post by Chad »

[quote="MDenham
Finally came up with a nice, SIMPLE one that meets the first four criteria I mentioned:

Score = 100 + (20-losing team's score) * (your score - computer's score).

The one notable breakdown occurs when both teams score more than 20 [/quote]

To eliminate the break down at 20 runs why not do this: combination of the pts difference and divisor.

100 * (RunsScored) * (RunsScored - RunsAllowed) / (LosingScore)

disadvantages: it's complex and it uses the feared division operator and the shutout rule exception, but advantage: this does eliminates a heck of a lot of ties.
-skito
MDenham
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Post by MDenham »

Chad wrote:
MDenham wrote: Finally came up with a nice, SIMPLE one that meets the first four criteria I mentioned:

Score = 100 + (20-losing team's score) * (your score - computer's score).

The one notable breakdown occurs when both teams score more than 20
To eliminate the break down at 20 runs why not do this: combination of the pts difference and divisor.

100 * (RunsScored) * (RunsScored - RunsAllowed) / (LosingScore)

disadvantages: it's complex and it uses the feared division operator and the shutout rule exception, but advantage: this does eliminates a heck of a lot of ties.
Defeat the shutout rule exception.

Score: 200 * (RunsScored) * (RunsScored - RunsAllowed) / (LosingScore + 1)

This gives the same scores for any x-1 game.
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Chad
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Post by Chad »

oh yeah forgot you can't have a negative losing score, thus +1 is ok for eliminating divide by zero! you sure you want that 200 in there. might as well make it 1000 to add more precision and make it easier on the calculator fingers

1000 * (RunsScored) * (RunsScored - RunsAllowed) / (LosingScore + 1)
-skito
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Post by MDenham »

Chad wrote:oh yeah forgot you can't have a negative losing score, thus +1 is ok for eliminating divide by zero! you sure you want that 200 in there. might as well make it 1000 to add more precision and make it easier on the calculator fingers

1000 * (RunsScored) * (RunsScored - RunsAllowed) / (LosingScore + 1)
Sure, that works for me. (Like I said, the only reason I picked 200 is because that keeps games at x-1 worth the same. I think that with 1000, a shutout is now worth the same as it would have been through the exception.)
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