Phil should be castrated. j/kFrankie wrote:Phil Lamat wants this scoring system to be entered into the vote:
10*RunsScored - RunsAllowed
Baseball games lenght.
Moderator: BBH
[quote="MDenham
Finally came up with a nice, SIMPLE one that meets the first four criteria I mentioned:
Score = 100 + (20-losing team's score) * (your score - computer's score).
The one notable breakdown occurs when both teams score more than 20 [/quote]
To eliminate the break down at 20 runs why not do this: combination of the pts difference and divisor.
100 * (RunsScored) * (RunsScored - RunsAllowed) / (LosingScore)
disadvantages: it's complex and it uses the feared division operator and the shutout rule exception, but advantage: this does eliminates a heck of a lot of ties.
Finally came up with a nice, SIMPLE one that meets the first four criteria I mentioned:
Score = 100 + (20-losing team's score) * (your score - computer's score).
The one notable breakdown occurs when both teams score more than 20 [/quote]
To eliminate the break down at 20 runs why not do this: combination of the pts difference and divisor.
100 * (RunsScored) * (RunsScored - RunsAllowed) / (LosingScore)
disadvantages: it's complex and it uses the feared division operator and the shutout rule exception, but advantage: this does eliminates a heck of a lot of ties.
-skito
Defeat the shutout rule exception.Chad wrote:To eliminate the break down at 20 runs why not do this: combination of the pts difference and divisor.MDenham wrote: Finally came up with a nice, SIMPLE one that meets the first four criteria I mentioned:
Score = 100 + (20-losing team's score) * (your score - computer's score).
The one notable breakdown occurs when both teams score more than 20
100 * (RunsScored) * (RunsScored - RunsAllowed) / (LosingScore)
disadvantages: it's complex and it uses the feared division operator and the shutout rule exception, but advantage: this does eliminates a heck of a lot of ties.
Score: 200 * (RunsScored) * (RunsScored - RunsAllowed) / (LosingScore + 1)
This gives the same scores for any x-1 game.
oh yeah forgot you can't have a negative losing score, thus +1 is ok for eliminating divide by zero! you sure you want that 200 in there. might as well make it 1000 to add more precision and make it easier on the calculator fingers
1000 * (RunsScored) * (RunsScored - RunsAllowed) / (LosingScore + 1)
1000 * (RunsScored) * (RunsScored - RunsAllowed) / (LosingScore + 1)
-skito
Sure, that works for me. (Like I said, the only reason I picked 200 is because that keeps games at x-1 worth the same. I think that with 1000, a shutout is now worth the same as it would have been through the exception.)Chad wrote:oh yeah forgot you can't have a negative losing score, thus +1 is ok for eliminating divide by zero! you sure you want that 200 in there. might as well make it 1000 to add more precision and make it easier on the calculator fingers
1000 * (RunsScored) * (RunsScored - RunsAllowed) / (LosingScore + 1)