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kikikai
Posted: Sat May 04, 2002 3:53 pm
by Chad
http://marp.retrogames.com/inp/miy_kiki ... _win55.zip
anyone anyluck? barry what version did you use to get qrs to playback and any special things no sound? i can't even get qrs' to playback... tried removing hiscore.dat qrs' always dies at 12k and miy's always dies at 70k...
Posted: Sat May 04, 2002 8:40 pm
by mahlemiut
I just played it back like I normally do. No problems at all with the Win32 CLI version. I may have switched on fskip 0, but I don't know if that will make any difference.
EDIT: Miyuu's recording plays back perfectly fine (sorta, many graphical glitches due to protection). 210,550 is indeed what it plays back to (scene 6). Used MAME 0.55 Win32 CLI version.
Posted: Sun May 05, 2002 12:44 am
by Chad
hmm i just tried to play this back with a default kikikai.cfg file (my script always removes the cfg file unless i tell it to keep it) and both of these played back to advertised scores.... then of course i go to play them back with cfg files removed they STILL playback. ugh, there is a random problem here somewhere.... but i don't know what it is yet.
barry, (or anyone), can you try these two again whilst removing the kikikai.cfg file, just out of curiousity if these don't playback for you once in a while, thanks.
Posted: Sun May 05, 2002 2:57 am
by mahlemiut
I did play it back without a .cfg in the place. My script does that for me.
Posted: Sun May 05, 2002 4:30 am
by Chad
freaky
Posted: Sun May 05, 2002 5:19 am
by mahlemiut
As freaky as this screenshot? (shows the score it played back to as well)

Posted: Sun May 05, 2002 1:19 pm
by sikraiken
Similar to what happened to me when I played the game before. I got like 600K and infinite (?) lives. I have an INP somewhere, actually.

This of course occured when the game wasn't working "properly".
Edit - Here's the link:
http://www.geocities.com/joeyl21988/kikikai.zip
It just completely freezes when I have 72 lives left on Scene 253. It skips from Scene 1 to 252. mame.cfg is included, just incase.

MAME DOS .36
Posted: Sun May 05, 2002 4:12 pm
by Kale
Just delete the old .inp files.The gameplay is quite glitched before .60(I remember that I've reached 10m by just leeching on the first part on about 3 minutes...)
Posted: Mon May 06, 2002 3:58 pm
by mahlemiut
http://marp.retrogames.com/inp/bbh_kiki ... mame60.zip
BBH's recording won't playback for me. It loses sync reasonably early in stage 1. Maybe it's a difference between DOS and Win32 versions, I'll actually try the DOS version when I can be bothered to compile one.
Posted: Mon May 06, 2002 4:47 pm
by BBH
mahlemiut wrote:http://marp.retrogames.com/inp/bbh_kiki ... mame60.zip
BBH's recording won't playback for me. It loses sync reasonably early in stage 1. Maybe it's a difference between DOS and Win32 versions, I'll actually try the DOS version when I can be bothered to compile one.
Yeah, it was recorded with DOS. Playback works fine with it with either sound on or off using the DOS version.