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ESP.RA.DE. Final Scoring - BBH

Posted: Sat Apr 13, 2002 7:28 pm
by sikraiken
According to http://www4.big.or.jp/~hor/ , using Altavista's crappy translator, it states this:

When it clears, the bonus below enters.

Concerning remaining life one 1000000 points.
Concerning framework one of life 500000 points.
Concerning stock several one of circles 3000 points.
Concerning guard barrier 1 memory 250 points. (At the time of full tank 1000000 points)

Maybe you'll understand it better than I do. :) They have a score on there of 43 Million for this...12 Million for Dangun Feveron....694 Million for Dodonpachi....274,138,842,917,010 on Gigawing....I mean it's just insane. Blazing Star score of 67 Million...just makes me wanna (cry). ;)

Posted: Sat Apr 13, 2002 8:08 pm
by gameboy9
Just curious, but is Gigawing emulated in MAME?

If not - we better be prepared - MARP's highest score possible is 2^31st - 2,147,000,000 and a bit more - so we'll have to divide the score by a million and advertise a full score in the comments - unless zwaxy changes the code...

Posted: Sat Apr 13, 2002 8:16 pm
by sikraiken
Not yet. I believe the game has been dumped, though. I do not believe anyone is working on a driver for MAME, currently. I think it's on Naomi (I moan, hehe ;P) hardware though. I can only bet that Kale can give us some information. :)

Posted: Sat Apr 13, 2002 8:39 pm
by mahlemiut
Technically, Gigawing is emulated. It's CPS-2 hardware, so only XORs are needed. Of course, those haven't been released yet. :(

Posted: Sat Apr 13, 2002 9:33 pm
by sikraiken
I guess I was wrong. Heh.

Posted: Sat Apr 13, 2002 10:35 pm
by mahlemiut
Gigawing 2 is NAOMI, so I guess that's what you were thinking of.

Posted: Sat Apr 13, 2002 11:35 pm
by sikraiken
yea. :)

Re: ESP.RA.DE. Final Scoring - BBH

Posted: Sat Apr 13, 2002 11:57 pm
by BBH
JoeyL21988 wrote:According to http://www4.big.or.jp/~hor/ , using Altavista's crappy translator, it states this:

When it clears, the bonus below enters.

Concerning remaining life one 1000000 points.
Concerning framework one of life 500000 points.
Concerning stock several one of circles 3000 points.
Concerning guard barrier 1 memory 250 points. (At the time of full tank 1000000 points)
This still doesn't look right to me... I had 11 million and 2 lives left when the boss is killed, so I was assuming each life was worth 3 million (and then there were some tiny bonuses) that were added. I have no idea what the difference is between "remaining life" and "framework one of life"...
Maybe you'll understand it better than I do. :) They have a score on there of 43 Million for this...12 Million for Dangun Feveron....694 Million for Dodonpachi....274,138,842,917,010 on Gigawing....I mean it's just insane. Blazing Star score of 67 Million...just makes me wanna (cry). ;)
there's a 753 million (I think?) inp of Dodonpachi though :) I really wanna see how 274 trillion is done on Giga Wing... I've finished the game with "only" 37 trillion or so.

Posted: Sun Apr 14, 2002 10:20 am
by tmorrow
These scores are incredible. What sort of proof is there of these scores? Several scores are from up to 3-4 years ago. Are there inp's available for any of these? I had a lot of trouble finding information due to translation difficulties. The best I could find were high score tables for some games.
Tim

Posted: Sun Apr 14, 2002 1:00 pm
by sikraiken
I believe all/most of the scores were played on a machine in Japan somewhere. I'm not sure where "Felix the Cat" lives (from shmups.com) but I guess he has a score or two on there as well. I don't believe any of them have INP's. If we could actually talk to Hisa about this I bet he could give us some links to INP's.

Re: ESP.RA.DE. Final Scoring - BBH

Posted: Mon Apr 15, 2002 3:23 am
by MDenham
BBH wrote:
Maybe you'll understand it better than I do. :) They have a score on there of 43 Million for this...12 Million for Dangun Feveron....694 Million for Dodonpachi....274,138,842,917,010 on Gigawing....I mean it's just insane. Blazing Star score of 67 Million...just makes me wanna (cry). ;)
there's a 753 million (I think?) inp of Dodonpachi though :) I really wanna see how 274 trillion is done on Giga Wing... I've finished the game with "only" 37 trillion or so.
Uh, that looks more like 274 quadrillion points. I suppose it's full-perfect... oops, wrong game. :->

Posted: Mon Apr 15, 2002 3:27 am
by sikraiken
Nonononononono man! You gots your math skillz all wrong!

274,138,842,917,010

the 010 is the hundreds!
the 917 is the THOUSANDS! Wow! You see? THOUSANDS.
the 842 is the MILLIONS. YEA, this is big boy school now.
the 138 is the BILLIONS. Yea, like Bill Gates. BILLIONS.
the 274 is the TRILLIONS. TRI means 3! Did you know that? :P

I'm sorry, I'm just a bit tired, don't mind me. That is correct though.

Posted: Mon Apr 15, 2002 3:29 am
by MDenham
JoeyL21988 wrote:Nonononononono man! You gots your math skillz all wrong!

274,138,842,917,010

the 010 is the hundreds!
Actually, that's the units. Bite me, Joey.

Posted: Mon Apr 15, 2002 9:35 am
by sikraiken
I'm still right, :P *chomp*

Posted: Mon Apr 15, 2002 11:14 am
by tmorrow
I've just seen the 753.8 Million score on Dodonpachi that BBH was talking about above. I'm still in shock. Simply stunning beyond belief. I can't understand how the player Aichi-Ken avoids the bullets so well. He obtained 850+ hit combo's on 4 occassion over the 6x2+1=13 levels. I've never seen level 13 before, the bullet patterns of the boss are absolutely beautiful - not sure if Aichi-Ken would describe it in that way though.

The inp is at the SHMUPS site http://www.classicgaming.com/shmups/dow ... wnload.htm. You have to download CaveMAME and place it in a pre MAME32B15 folder (needs midas dll's). It uses nvram and all setting must be default with sound rate to 44100. Trust me, if you are a shoot-em-up fan it's worth it.

I don't know what defines the MAME32 variant called CaveMAME - it has only 6 games so is much smaller.

I'm not sure why the SHMUPS site only credits the game with 699 Million - is the 13th level not counted?