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Tecmo Bowl
Posted: Wed Mar 27, 2002 12:26 pm
by gameboy9
100 / won match, 50 / tie (I don't think they exist here, though), 0 for loss, + your score - opponents score for each game.
Game over when you lose a game.
Posted: Wed Mar 27, 2002 4:41 pm
by MrBunny
While you're at it, you might want to talk about changing the timer from 3900 units to Free Play.
My 63-0 game in which New York decimated a pitiful Dallas team took about 1000 units, so perhaps four games could be played before game over. If there were no timer constraint, a total of 15 games could be played, albeit a very long playing session would be required.
Posted: Wed Mar 27, 2002 9:02 pm
by gameboy9
Didn't you use 1 second / unit? You can use 4 seconds / unit if you'd like. I don't think that creates an NVRAM issue.
No timer problem, then.
Posted: Thu Mar 28, 2002 12:00 pm
by MrBunny
Ah. Well then. A game would take about 250 tics, and there would be a total of 11 games to finish. So that would be about 2750 tics used out of a possible 3900. Looks to be around a 3 hour gaming session.