Lemmings voting
Posted: Fri Mar 01, 2002 12:30 pm
OK - I'm going to place four motions on the table. All votes will expire March 8 at 2359 GMT.
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1. To allow more than one credit in this game. This requires a 2/3 vote because it's contradicting a MARP standing rule.
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2. To score 1 point / lemming saved, -10 points / continue you use. When score is negative, game over.
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3a. MARP score: (100 * starting level) + (25 - killed lemmings + saved lemmings) (Kale's rule)
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3b. MARP score: (30 * starting level) + (25 - killed lemmings + saved lemmings) (My variation - everyone would start at level 56 under the first proposal)
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4. MARP score: 1 / lemming saved, 10 / completed stage, -5 / continue used. (my idea, dividing everything by 10)
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All in favor of EACH motion will signify by saying "aye". All opposed will signify by saying "no". If you don't want to vote on a motion, please say "abstain" so I don't get confused.
Please list ALL motions in your vote, again, so I don't get confused. (which means don't say "aye on c only") 
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My votes: 1. Aye 2. Aye 3a. No 3b. No 4. Aye GB9
--
goldengameboy@yahoo.com
<p>
1. To allow more than one credit in this game. This requires a 2/3 vote because it's contradicting a MARP standing rule.
<p>
2. To score 1 point / lemming saved, -10 points / continue you use. When score is negative, game over.
<p>
3a. MARP score: (100 * starting level) + (25 - killed lemmings + saved lemmings) (Kale's rule)
<p>
3b. MARP score: (30 * starting level) + (25 - killed lemmings + saved lemmings) (My variation - everyone would start at level 56 under the first proposal)
<p>
4. MARP score: 1 / lemming saved, 10 / completed stage, -5 / continue used. (my idea, dividing everything by 10)
<p>
All in favor of EACH motion will signify by saying "aye". All opposed will signify by saying "no". If you don't want to vote on a motion, please say "abstain" so I don't get confused.


<p>
My votes: 1. Aye 2. Aye 3a. No 3b. No 4. Aye GB9
--
goldengameboy@yahoo.com