Lemmings Talk
Posted: Tue Feb 12, 2002 12:30 pm
OK, is it me or are would I be correct in seeing a massive tie in MARP's future in the lemmings prototype?
<p>
I suggest the following: All players start with x lives, probably three, but maybe five's better. Any lemming that should have been saved, but you didn't, is a loss of a "life". Any level that isn't finished in three minutes [not when the credit ends, when three lemmings minutes (about 90 seconds by my estimation) pass, even if it covers two credits] also accounts for a loss of a "life". However, if you COMPLETE level 4, 8, 12, etc., an extra life is gained. (8, 16, 24, etc. could be used, too - each "segment" is eight levels long though, right?)
<p>
It would be a bit interesting keeping track of lives - but it would generate the competition I think we want...
<p>
Do you think this suggestion has any merit or am I just smoking smog out the top of my head... which would require a lot of talent now that I think about it...
GB9
--
goldengameboy@yahoo.com
<p>
I suggest the following: All players start with x lives, probably three, but maybe five's better. Any lemming that should have been saved, but you didn't, is a loss of a "life". Any level that isn't finished in three minutes [not when the credit ends, when three lemmings minutes (about 90 seconds by my estimation) pass, even if it covers two credits] also accounts for a loss of a "life". However, if you COMPLETE level 4, 8, 12, etc., an extra life is gained. (8, 16, 24, etc. could be used, too - each "segment" is eight levels long though, right?)
<p>
It would be a bit interesting keeping track of lives - but it would generate the competition I think we want...
<p>
Do you think this suggestion has any merit or am I just smoking smog out the top of my head... which would require a lot of talent now that I think about it...

--
goldengameboy@yahoo.com