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Delete NVRAM. Then run mame, e.g. mame55 klax, wait until you see the split 2 player Klax screen. Hit ESC. A proper default klax.nv is created. Then...
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mame55 klax -playback mlklax
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should work correctly. I suspect that the default high scores are loaded in by this point, which probably effects the random number generator. Before that I think the high score memory locations are nulls? I'll have to check...
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Please confirm inp if possible, this will verify my theory
![Smile :)](./images/smilies/icon_smile.gif)
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Mark
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zero1@look.ca