A question on consistency
Posted: Sat Sep 01, 2001 12:30 pm
So, my magical drop difficulty splits have been eliminated with the reasoning that they were 'too similar'. Star Luster splits bit the dust last night as well, even though the adventure level is more complex and has elements not found in Training or Command. Fair enough, they're all still fairly similar.
<p>
Now, I'm not challenging Camel Try or Pole Position 2 or Macross 2 here, but it seems to me like the splitting process is becoming a touch inconsistent. If we're eliminating similar splits, why do we still have splits existing for Pang!3 (10 level) and Block Block (8 level)? These games are really just the beginner versions of the 100 level course and the 50 level course, respectively. Seems a bit silly to me.
<p>
As for the golf games, it's pretty debatable whether playing one course is any harder than another, but that's almost a different debate.
<p>
Anyway, I'd like to hear back on what the rationale for all this is.
<p>
QCN
--
qan@home.com
<p>
Now, I'm not challenging Camel Try or Pole Position 2 or Macross 2 here, but it seems to me like the splitting process is becoming a touch inconsistent. If we're eliminating similar splits, why do we still have splits existing for Pang!3 (10 level) and Block Block (8 level)? These games are really just the beginner versions of the 100 level course and the 50 level course, respectively. Seems a bit silly to me.
<p>
As for the golf games, it's pretty debatable whether playing one course is any harder than another, but that's almost a different debate.
<p>
Anyway, I'd like to hear back on what the rationale for all this is.
<p>
QCN
--
qan@home.com