ASM core and shooters
Posted: Fri Oct 27, 2000 12:30 pm
Okay... I didn't want to have to bring this up, but since I've lost a 1st place to it I'm afraid I must.<p>
m37b8 uses an ASM core. Normally this is a good thing, means speed increases... but in the case of Cave and Psikyo shooters, it causes extra in-game slowdown. If you think I'm making excuses, just compare DoDonPachi from m37b7 to m37b8. Just start firing at the tanks at the beginning of Stage 1 and you'll notice a lot of extra slowdown using m37b8. The Psikyo shooters are even worse, once a lot of bullets are on the screen it practically slows down to a screeching halt.
<p>
What I wanna know is, what should be the "acceptable" thing to do about these games? Are we going to accept recordings on versions with extremely noticeable slowdown?
<p>
and BTW Vaz, please delete your .nv file prior to recording
<p>
-BBH
--
lordbbh@aol.com
m37b8 uses an ASM core. Normally this is a good thing, means speed increases... but in the case of Cave and Psikyo shooters, it causes extra in-game slowdown. If you think I'm making excuses, just compare DoDonPachi from m37b7 to m37b8. Just start firing at the tanks at the beginning of Stage 1 and you'll notice a lot of extra slowdown using m37b8. The Psikyo shooters are even worse, once a lot of bullets are on the screen it practically slows down to a screeching halt.
<p>
What I wanna know is, what should be the "acceptable" thing to do about these games? Are we going to accept recordings on versions with extremely noticeable slowdown?
<p>
and BTW Vaz, please delete your .nv file prior to recording
<p>
-BBH
--
lordbbh@aol.com