Did anybody read this before we cut out bublbobl?

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Q.T.Quazar

Did anybody read this before we cut out bublbobl?

Post by Q.T.Quazar »

this would explain a lot...
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I just tried playing back both of the recent recordings for bublbobr, the RomStar Bubble Bobble clone, and neither of them worked for me.
I guess this is due to the problems that Bubble Bobble recordings have with frame skipping ( see Angry's guide to recording troubles at http://www.primenet.com/~greggg/marp/inp-prob.html ).

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He writes:

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In Bobble Bobble, the frameskip setting used during
recording must be used during playback.

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When making a recording with thise game, it is important
that you don't *tweak* the frameskip setting during your
game or the playback will fail when it reaches that point
of the game. You should set the frameskip before starting
the emulation.

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Since MAME these days automatically frame skips when the going gets tough, this will probably affect most bublbobl recordings. To prevent MAME from autoframeskipping, you can give it the option:
-frameskip 0

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when you start it, or more permanently, you can put
frameskip = 0

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in your mame.cfg (you probably already have a mame.cfg wherever your mame.exe file is, and it probably already has a 'frameskip =' line in it - just change that line).
The same problem with frameskipping is also reported for other games on Angry's page - particularly the 1983/4 Sega games (Flicky, et al).

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Let's be careful out there. :o)

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Chris.

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-- Zwaxy (zwaxy@bigfoot.com), April 27, 1999

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