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***TIME TO VOTE - ALL MARPERS PLEASE RESPOND***

Posted: Fri May 26, 2000 12:30 pm
by Q.T.Quazar
OK, now that the archives are up and running properly, there are a few voting issues to clear up. Once again, for those of you who didn't follow the threads over the last few months, or are new here, the archives contain games no longer supported by MAME--you can upload scores to them (they are marked with an *) and there will continue to be rankings on these games, but you will not be awarded leaderboard points for them.
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First off, I know there is a small minority of players that don't like the archives idea, but please respect the other players, and don't petitoin for their removal on this thread.

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Vote #1: Should we move the following games to the archives? These are all HOLD-THE-UP-ARROW type games that were originally designed to be played with a trackball, and currently there exist 10+ ties for first on most of them: Meadows Lanes, Robot Bowl, Tri-Sports Bowling, Capcom Bowling, Shuuz, etc. The only bowling/horseshoes games not included would be League Bowling, as it was designed for a gamepad and nobody has a perfect score, and American Horseshoes, which is broken. Moving these games to the archives would eliminate virtually all of the 'easy firsts' left at MARP, but would cost some players over a thousand points, myself included.

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Vote #2: Should the 'too easy' games, as listed in the Banned Games page (under RULES) be moved to the archives?

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Vote #3: I'm going to try and set a precedent here, and ask the MARP community what they think settings should be for Shootout and all clones, so that we can establish a TG setting where leeching the rollercoaster is not possible--that is, you could still hit it, but either deliberately killing youself on stage 2 would not be infinitely possible, or the settings would have to be hard enough that you couldn't consisitently hit the rollercoaster. Please, I need people to play this game and recommend settings to this thread. After this has been done, we can submit a consensus to Walter Day or Mark Longridge or whomever.

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Vote #4: Should Turbo be taken off the banned list? Collision detection is still sketchy, but collisions do happen, and I'm not sure if the trick to avoid being hit remains.

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Thank-you for your time in considering the above. I look forward to your answers.

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qan@home.com

Posted: Fri May 26, 2000 12:30 pm
by Gameboy9
1) Aye - throw them out. Well... archive them :)
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2) If possible, Aye.

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3) Because I have no idea what that game is about - I will abstain.

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4) Aye - We've had that discussion :)

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GB9

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goldengameboy@yahoo.com

Posted: Fri May 26, 2000 12:30 pm
by Barry Rodewald
Firstly, I still don't think that not awarding points for those games
just because they are no longer in MAME just stinks. Previous MAME
versions are supported - but games in eariler MAME versions aren't?
Doesn't make sense. To have a higher score than BBH in (SFZ) is one
achievement, but I now have nothing to show for it. Just stinks.

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Right, now that I got that off my chest, on to the votes...

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#1) Um, well, if it makes it too easy, then it is just that, easy.
To be honest, I can't be bothered playing games that are too easy for
the sake of leaderboard points.

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#2) Read above.

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#3) Can't comment, don't know the game.

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#4) Again, don't know the game.

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bsr@hn.pl.net

Posted: Fri May 26, 2000 12:30 pm
by Q.T.Quazar
You're not quite on track, Barry. SFZero isn't gone because of a
previous version/previous game rule. We never resolved that issue
(some games, like vers of King of Boxers are thus still in limbo).
SFZero is gone because it wasn't an arcade game, it was console, and
that was why Nicola removed it.

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Hope that clears things up.
Q.T.Quazar

--
qan@home.com

Posted: Sat May 27, 2000 12:30 pm
by Barry Rodewald
I know perfectly well why SFZ is no longer in MAME, but I'm just
protesting not getting any points for it at MARP, with an older
version of MAME which had that driver enabled.

--
bsr@hn.pl.net

Posted: Sat May 27, 2000 12:30 pm
by Arjen Gnodde
1) These games should go.
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2) These games should be in the archives as well.

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3) and 4) don't know these games, so no comment.

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Bye, Arjen...

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arjen@ukonline.co.uk

Posted: Sat May 27, 2000 12:30 pm
by J.D. Lowe
1. Archive
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2. Archive

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3. Give me some time to get the ROMs working right, and I'll try to
help

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4. I can't get Turbo to work that well on my computer, so I say we
ban it in some way

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Sincerely,

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J.D. Lowe

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jedidrunkenllama@hotmail.com

Posted: Sat May 27, 2000 12:30 pm
by Alex Weir
1) Archive.
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2) Archive.

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3) Haven`t played it, but will have a look. But for current voting
purposes....abstain.

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4) as above.

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And that concludes the voting from the Irish Jury........

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ALEX

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alexweir@indigo.ie

Posted: Sat May 27, 2000 12:30 pm
by Chad
1) archive
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2) archive (if they've been banned by democracy, the controversial
too easy games should not be banned untill there is a consensus)

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3) tg settings should be found, it is leeching to stay on the same
level for the whole game getting nearly unlimited points.

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4) i just played it and it seems collision detection is working
reasonably. I don't think banning is necesary unless a recording
manages to avoid a collison entirely (drives right over another car
with out crashing.)

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churritz@cts.com

Posted: Sat May 27, 2000 12:30 pm
by A.D.SAKURAGI
1) archive
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2) archive

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3) I will look for settings. if this doesn' t resolve the problem it
could be a good solution simply to ban this technique or to allow
it only in the first life I get on level 2 (if I hit the
rollercoaster after dying this point will be subtracted from the
final score.

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4) I don' t know

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Bye

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adeidda@inwind.it

Posted: Sat May 27, 2000 12:30 pm
by A.D.SAKURAGI
About the first question : another game that have improper control
advantage is Shuffleboard (shuffle) so please check it.

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adeidda@inwind.it

Posted: Sun May 28, 2000 12:30 pm
by Jason Dyer
1) archive
2) archive
3) and 4) I don't know

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As for Shuffleboard: it can't be done with keyboard, you have to use
mouse or trackball. Which is actually quite hard; I've tried quite a
few times and I haven't been able to break the high score. Even if you
could "shoot perfectly" you still might not get the highest possible
because the computer opponent is also shooting and messing up your
previous shots.

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jdyer@u.arizona.edu

Posted: Sun May 28, 2000 12:30 pm
by Blost
#1)agree to archive. #2)idem. #3)can't play this game so no
opinion. #4)never play the arcade version but it seems playable
enough.

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blost@mail.com

Posted: Sun May 28, 2000 12:30 pm
by Pat
1) Archive 2) Archive 3) Ban Technique--As far as TG settings, if
there are none to be found, then default settings should be used. If
a lot of players start submitting scores and the game appears easy, we
can raise the difficulty bar and notify Walter and Mark. 4) Remove
from banned list. If the bug still exists, ban the technique.

--
laffaye@ibm.net

Posted: Sun May 28, 2000 12:30 pm
by A.D.SAKURAGI
3) I played all three romsets.
about shootouj and shootoub I think that is sufficient to move
difficulty to medium. In this case enemies begin to shoot at you
very faster and it is very hard to leech.
Difficulty hard and harder is too difficult.
Shootout (like Q.T.QUAZAR said) restart from when you die so there
is no possibility to leech.

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adeidda@inwind.it