Neither one of these games should be in!!!
<p>
*** Sega Ninja is a scrolling fighter preceeded by Green Beret
<p>
*** Rally-X is a maze game preceeded by Solar Fox
<p>
Nothing changes from what I said yesterday. I stand by my original
append.
<p>
Where I said "Platform Fighter" go ahead and substitute "Scrolling
fighter"...
<p>
Where I said "Breakout", go ahead and substitute "Ball And Paddle"...
<p>
Furthermore I looked up the first 18 games on KLOV. Everything
matches to what I said yesterday except for Galpus, Solar Fox and
Galaxian. For these three they used the definition Space is too
generic and describe them well enough. They are respectively shooter,
maze, shooter. No doubt about them.
<p>
I agree with most of this but feel that platform AND fighters should
be divided up into Static and Scrolling genres. Here are the
definitions from KLOV...
<p>
The genre is a term that best summarizes a game's overall style of
action. The following briefly describe each attribute:
<p>
Adventure - A game where the characters must interact with the
environment, make decisions on paths to take, and traverse distances
and obstacles to reach a destination or goal. Examples: Thayer's Quest
and Cadash.
<p>
Ball & Paddle - Deflect a ball back and forth around the screen using
a single-axis control. Examples include Pong, Breakout, and Arkanoid.
<p>
Billiards/Pool - Using a cue stick, aim and shoot a cue ball towards
other balls to deflect them into pockets in the sides of the table.
Examples: Perfect Billiard, Pocket Gal and Slick Shot.
<p>
Fighting - Games dedicated to one-on-one fighting competitions.
Examples include Karate Champ, Mortal Kombat, and Street Fighter.
<p>
Gambling - Games that pay out money or credits for winning.
Labyrinth/Maze - This catagory covers any number of titles where
character movement is directed by barriers. The object is typically to
collect items, and/or avoid enemy pursuers. Examples: Pac-Man, Make
Trax and Wizard Of Wor.
<p>
Other - Any type of game not covered by any other genre.
<p>
Pinball - Using a pair of flippers, deflect a ball upwards on an
inclined playfield containing any number of targets or paths. Examples
include Baby Pac-Man, Time Scanner and Video Pinball.
<p>
Platform - A game where the primary actions of the players are running
and jumping to and from various levels on the screen. The screen can
either remain static or scroll in any direction. Examples: Bubble
Bobble, Donkey Kong and Super Mario Bros..
<p>
Puzzle - Action games where players must complete certain arrangements
of objects while competing against the clock or other players.
Examples include Ataxx, Tetris, Qix, Mahjong games, and KLAX.
<p>
Racing - Pilot a vehicle in competition against other drivers and/or a
time clock. Examples: Pole Position, Hydro Thunder, Out Run and Turbo.
<p>
Scrolling Fighter - These games follow the action of the players as
they progress throughout a variety of levels and stages fighting
enemies with their available weaponry. Examples: Contra, Double
Dragon, Rush 'N Attack and Section Z.
Scrolling Shooter - Games whose primary objective is to pilot a craft
over a constantly scrolling terrain or area while shooting on-coming
enemies and dodging their return fire. Examples: 1942, Raiden, Twin
Eagle and Xevious.
Shooter - A wide variety of games whose primary action is firing
weaponry as quickly as possible. Examples include Centipede, Crossbow
and Operation Wolf.
Simulator - A game that immerses the player in the overall action.
Typically these games have custom hardware that moves the player as he
interacts with his environment. Examples: T-Mek, Galaxy Force, TX-1.
<p>
Skill - Games that are more dependent upon planned actions or
dexterity rather than brute force or instinct. Examples include Lasso,
Rip Cord and Stunt Cycle.
<p>
Space - Games that are set exclusively in space. Many challenge the
player with compensating for the effects of, or lack of, gravity.
Examples include Asteroids, Gravitar and Lunar Lander.
Sports - Games that are patterned after various sports related
activities. Examples: Quarterback, NBA Jam and Tehkan World Cup.
<p>
System - A hardware platform that allows for efficient conversion
between several different game titles. These systems usually contain a
main processor board that hosts one or more game-specific hardware
modules. Examples are Capcom System II, Neo-Geo MVS and Nintendo
PlayChoice.
<p>
Trivia - Simple question and multiple answer games. Examples include
Trivia Whiz, Tic-Tac-Trivia and Trivial Pursuit.
--
laffaye@ibm.net