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Summer Yolympics 2025

Posted: Sat May 31, 2025 7:39 pm
by Zerstorung
The CAGTournaments community will be hosting Summer Yolympics 2025 !
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Game Nominations End: 04 Jun
Voting Phase 1: 04 Jun - 11 Jun
Voting Phase 2: 11 Jun - 18 Jun
Player Registration End: 18 Jun
Tournament Start: 28 Jun @ 23:00 UTC
Tournament End: 02 Aug @ 23:59 UTC
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Yolympics is a multi-game, team-based arcade high score competition.
Entrants are drafted onto teams of ~20 players, and each team gets five weeks to record and submit high scores (via MAME INP or video link) to the tournament leaderboards.
Each team gets a number of leaderboard spots per game equal to half the team size, which makes it so that everyone can play as many or few games as they want to or have time for.
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Summer Yolympics 2025 will feature 20 games, voted on from player nominations and revealed shortly before the tournament starts:
-- Four games with the most votes from each of four categories based on release year (16)
-- Four games with the most votes from a Wildcard category (4)

The year-based categories use a ban list that includes games from ALL past Yolympics events.
The Wildcard category use a ban list that includes games from the past FOUR Yolympics events.
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Registration - https://www.cagtournaments.com/SummerYolo25
Game Nominations - https://forms.gle/m3ZgbDVw7De1twex8
Ban List - https://docs.google.com/document/d/1u17 ... y4bPlJd4JI
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Adjudication: MAME INP or Video Link
MAME Versions Accepted: WolfMAME 0.183, 0.273
No Sandbagging: Scores must be submitted within 24 hours of play.

Autofire:
There are many arcade games that effectively require long periods of button mashing - often for the full duration of play.
For some games, such as Track & Field, mashing is a primary measure of skill. For other games, such as many shmups, it is not.
Due to the risk of Repetitive Stress Injury involved in this hobby of leisure, Yolympics has adopted a balanced approach to autofire.

Autofire is generally not allowed, but may be permitted at the organizer's discretion on a per-game basis, following the below guidelines:
1. Skilled play involves button mashing for a substantial portion of the game.
2. Button mashing is not a primary measure of skill for the game.
3. The use of autofire does not trivialize the game.