T13 - Introduction, general rules, dates, discussion
Posted: Sun Nov 10, 2013 9:07 pm
Personal introduction
I'm new to the experience of a tournament organization, though I'm not new to joining in/following some of them, and I examined the development of most of the previous tournaments in here. It's my intention to give out my best in organizing this tournament, in making it enjoyable to the most of you (to satisfy all players might be an impossible mission sometimes), in explaining myself in a clear and grammatically correct way.
I would have liked to introduce major changes in the routine of this gear of tourneys, but I don't like to be too much outstanding too, and like also to maintain some traditions. With a great bit of common sense, I've come out with a compromise between my original idea, and the common MARP Tournament project.
Nothing is so strictly definitive until we put the procedures into effect, so I'm open to read all of your comments and I encourage you anytime to post your ideas in the related topics.
Also, I talk a lot and tend to give substantial explanations to my actions. Forgive me for the sense of eternity
Length/dates of the tournament
The length of this tournament is of eight weeks, from 00:00 GMT of 2014, January 5th to 23:59 GMT of 2014, March 1st.
The tournament is actually divided into two periods of four weeks each, the first from 00:00 GMT of Jan. 5th to 23:59 GMT of Feb. 1st, the second from 00:00 GMT of Feb. 2nd to 23:59 GMT of Mar. 1st.
The coordinator has the right to extend the deadline(s) for bad server reasons.
Game selection
-In each period, the participants are allowed to play between 4 games. Overall, it would be like playing 8 games in 8 weeks, like most of the previous tournaments; though you can play the first 4 games ONLY in the first period, and the second 4 games ONLY in the second period.
-The selection of the 4 games of first period will be performed with a random extraction between the games voted by participants.
From 00:00 GMT of 2013, December 1st to 23:59 GMT of Dec. 14th, MARPers will be given the opportunity to vote for the games they'd like to see in the tournament. On Dec. 1st a thread will be opened by me in MARP to gather all of the votes.
Each participant can pick up to three games. Each game has an equal voting power. ( ==> two or more votes from two different users for the same game will count as one)
After the voting period, the games voted will be gathered into genres (puzzle, shoot'em up, platform, etc.) and the time left to the beginning of the tournament will be of use to discuss whether the games should be catalogued under a genre rather than another, which shouldn't be in a tournament, and so on.
One hour before the beginning of first period of playing, four genres will be randomly extracted, and from each genre one game will be randomly extracted.
By this way, it is impossible that two similar games could be extracted for the same tournament.
More details on games allowed to voting will be given with the opening of the thread.
-The selection of the 4 games of the second period will be performed by choosing 4 titles from a short list of games provided by the tournament coordinator ( ==> ...me). The list will include 8 games of 8 different genres, 8 different years of release date, 8 different manufacturers/software houses. The 4 games that will be picked from that list would be the first 4 listed which do not share the same genre between games of the first period.
By this way, it is impossible that two games of the same genre could be played one in each period.
To summarize, in 8 weeks, 8 games of different genres will be played, half extracted from your votes, half extracted from my selection.
The choice of playing half of the tournament games from a pre-determined list, is a way to avoid any remote attempt of giving too much advantage to specific players. It should be also a way to ensure 4 proper games for the tournament; each choice has been examined (may it be interesting enough? was it played recently in MARP tourneys or my forum tourneys?), tested (has it playbackability/recording issues?), evaluated (is the score system proper for this tourney?), etc. - so I hope you will give me enough trust on the choices made. <ot> (Eventually if you do not like how I choosed them you may bite me.
) </ot>
The list of this 8 games will be sent as a zipped *.txt document in a reply to this thread, after all of the current Time Trial games are revealed (to be sure to not have any game in common), and such document will be zipped with a password. The password will be revealed at the beginning of second period of tournament (February 2nd) and in the meanwhile the document will never be changed. Trust and transparency, this a way to demonstrate that I won't feel to change the plans at anytime, everybody will be able to save a copy of the document and check, as right time comes, that the planned method and choices have been followed.
Plus, I want to stress that these information will remain secret until the period starts. Not even under torture one could know
<ot> (so hope I don't get hit by a car, or else you would play only half tournament
) </ot>
Game settings
All games are intended to be played with default MAME settings. If MARP has special rules for the designed game (ex. max 5 lives to use), they will be adopted.
All bios (like for NeoGeo MVS) will also be default MAME settings.
The specific parent/clone ROM to use is a detail you can choose with the votes for games of 1st period, or will be specified in the zipped document for games of 2nd period.
If the chosen titles and settings could lead to a general marathon ( ==> a game that can be played by several players for more than three hours and has no concrete ending), we may opt for a Time Attack, or a limit of loops/time allowed, in which to try to get the highest amount of points. Of course, these troubles should be already avoided with the games of the second period.
Version of MAME used
The most recent version ONLY (currently 0.152) of WolfMAME will be allowed. In case of serious troubles in maintaining the recording speed to an average of 95~100% from one or several participants, it will be allowed to use WolfMAME 0.106, or a later version if the game is not present in the wolf 0.106 games list.
Requirements for participation
Anybody who is regularly registered to MARP, and is allowed to send recordings!
Other rules
Obvious rules are obvious. And so,
-techniques banned from MARP are also banned in this tournament.
-INPs sent that will include use of macros, autofire, 2 players cooperation, altered speed, will be not considered. To be precise about recording speed, it must be included between 95% and 100~101%.
-The score you claim must be done on the first credit of your recording. Failure to do so will result in your score being changed to what it was for the first credit.
-To encourage good sportsmanship, no recording can be uploaded 24 hours after you recorded it. If these periods are violated, then that person's score for that game will be changed to zero.
-Recordings have to be submitted at MARP main site, including the string "T13" in the comment, or here in the forum in the appropriated threads, if you want to conserve an old recording of yours.
Scoring
For each game, the player with best score gets 100 points, always. All the following scores are calculated in proportion to the best score, like a percentage, rounded down to the nearest integer.
For example, the best score in Game 1 among all players is 45.000 points (100 tournament points). A score of 32.500 points in the same game would be 72,2% the best score, and so it's worth 72 tournament points.
Every 7 days from the beginning of the time allowed for playing the games, for each game, a temporary ranking will be created with players' best scores so far, and smaller amounts of tournament points will be given. 12 points to the first position, 10 points for the second, 8 points for the third, and then 7-6-5-4-3-2-1-1-1 and so on for every record registered.
The intermediate bonuses, of course, will not be given also a fourth time in coincidence with the end of the gaming period.
A tournament is won when at the end of the given time period a player has more tournament points than any other participating player. If there are any ties in the leaderboard, it will be declared a tie.
---
This is all so far, if I missed to talk about something, please let me know. Any other kind of reply is welcome, there's still some time before to start all the operations.
Rapid resume of the dates:
1 to 14 December - votes for games of 1st period
15 December to 4 January - discussion about games voted
5 January - extraction of first 4 games
1 February - last useful day to upload INPs to first 4 games
2 February - revelation of second 4 games
1 March - last useful day to upload INPs to second 4 games
All times in GMT refer to: http://www.timeanddate.com/worldclock/
I'm new to the experience of a tournament organization, though I'm not new to joining in/following some of them, and I examined the development of most of the previous tournaments in here. It's my intention to give out my best in organizing this tournament, in making it enjoyable to the most of you (to satisfy all players might be an impossible mission sometimes), in explaining myself in a clear and grammatically correct way.
I would have liked to introduce major changes in the routine of this gear of tourneys, but I don't like to be too much outstanding too, and like also to maintain some traditions. With a great bit of common sense, I've come out with a compromise between my original idea, and the common MARP Tournament project.
Nothing is so strictly definitive until we put the procedures into effect, so I'm open to read all of your comments and I encourage you anytime to post your ideas in the related topics.
Also, I talk a lot and tend to give substantial explanations to my actions. Forgive me for the sense of eternity

Length/dates of the tournament
The length of this tournament is of eight weeks, from 00:00 GMT of 2014, January 5th to 23:59 GMT of 2014, March 1st.
The tournament is actually divided into two periods of four weeks each, the first from 00:00 GMT of Jan. 5th to 23:59 GMT of Feb. 1st, the second from 00:00 GMT of Feb. 2nd to 23:59 GMT of Mar. 1st.
The coordinator has the right to extend the deadline(s) for bad server reasons.
Game selection
-In each period, the participants are allowed to play between 4 games. Overall, it would be like playing 8 games in 8 weeks, like most of the previous tournaments; though you can play the first 4 games ONLY in the first period, and the second 4 games ONLY in the second period.
-The selection of the 4 games of first period will be performed with a random extraction between the games voted by participants.
From 00:00 GMT of 2013, December 1st to 23:59 GMT of Dec. 14th, MARPers will be given the opportunity to vote for the games they'd like to see in the tournament. On Dec. 1st a thread will be opened by me in MARP to gather all of the votes.
Each participant can pick up to three games. Each game has an equal voting power. ( ==> two or more votes from two different users for the same game will count as one)
After the voting period, the games voted will be gathered into genres (puzzle, shoot'em up, platform, etc.) and the time left to the beginning of the tournament will be of use to discuss whether the games should be catalogued under a genre rather than another, which shouldn't be in a tournament, and so on.
One hour before the beginning of first period of playing, four genres will be randomly extracted, and from each genre one game will be randomly extracted.
By this way, it is impossible that two similar games could be extracted for the same tournament.
More details on games allowed to voting will be given with the opening of the thread.
-The selection of the 4 games of the second period will be performed by choosing 4 titles from a short list of games provided by the tournament coordinator ( ==> ...me). The list will include 8 games of 8 different genres, 8 different years of release date, 8 different manufacturers/software houses. The 4 games that will be picked from that list would be the first 4 listed which do not share the same genre between games of the first period.
By this way, it is impossible that two games of the same genre could be played one in each period.
To summarize, in 8 weeks, 8 games of different genres will be played, half extracted from your votes, half extracted from my selection.
The choice of playing half of the tournament games from a pre-determined list, is a way to avoid any remote attempt of giving too much advantage to specific players. It should be also a way to ensure 4 proper games for the tournament; each choice has been examined (may it be interesting enough? was it played recently in MARP tourneys or my forum tourneys?), tested (has it playbackability/recording issues?), evaluated (is the score system proper for this tourney?), etc. - so I hope you will give me enough trust on the choices made. <ot> (Eventually if you do not like how I choosed them you may bite me.

The list of this 8 games will be sent as a zipped *.txt document in a reply to this thread, after all of the current Time Trial games are revealed (to be sure to not have any game in common), and such document will be zipped with a password. The password will be revealed at the beginning of second period of tournament (February 2nd) and in the meanwhile the document will never be changed. Trust and transparency, this a way to demonstrate that I won't feel to change the plans at anytime, everybody will be able to save a copy of the document and check, as right time comes, that the planned method and choices have been followed.
Plus, I want to stress that these information will remain secret until the period starts. Not even under torture one could know


Game settings
All games are intended to be played with default MAME settings. If MARP has special rules for the designed game (ex. max 5 lives to use), they will be adopted.
All bios (like for NeoGeo MVS) will also be default MAME settings.
The specific parent/clone ROM to use is a detail you can choose with the votes for games of 1st period, or will be specified in the zipped document for games of 2nd period.
If the chosen titles and settings could lead to a general marathon ( ==> a game that can be played by several players for more than three hours and has no concrete ending), we may opt for a Time Attack, or a limit of loops/time allowed, in which to try to get the highest amount of points. Of course, these troubles should be already avoided with the games of the second period.
Version of MAME used
The most recent version ONLY (currently 0.152) of WolfMAME will be allowed. In case of serious troubles in maintaining the recording speed to an average of 95~100% from one or several participants, it will be allowed to use WolfMAME 0.106, or a later version if the game is not present in the wolf 0.106 games list.
Requirements for participation
Anybody who is regularly registered to MARP, and is allowed to send recordings!
Other rules
Obvious rules are obvious. And so,
-techniques banned from MARP are also banned in this tournament.
-INPs sent that will include use of macros, autofire, 2 players cooperation, altered speed, will be not considered. To be precise about recording speed, it must be included between 95% and 100~101%.
-The score you claim must be done on the first credit of your recording. Failure to do so will result in your score being changed to what it was for the first credit.
-To encourage good sportsmanship, no recording can be uploaded 24 hours after you recorded it. If these periods are violated, then that person's score for that game will be changed to zero.
-Recordings have to be submitted at MARP main site, including the string "T13" in the comment, or here in the forum in the appropriated threads, if you want to conserve an old recording of yours.
Scoring
For each game, the player with best score gets 100 points, always. All the following scores are calculated in proportion to the best score, like a percentage, rounded down to the nearest integer.
For example, the best score in Game 1 among all players is 45.000 points (100 tournament points). A score of 32.500 points in the same game would be 72,2% the best score, and so it's worth 72 tournament points.
Every 7 days from the beginning of the time allowed for playing the games, for each game, a temporary ranking will be created with players' best scores so far, and smaller amounts of tournament points will be given. 12 points to the first position, 10 points for the second, 8 points for the third, and then 7-6-5-4-3-2-1-1-1 and so on for every record registered.
The intermediate bonuses, of course, will not be given also a fourth time in coincidence with the end of the gaming period.
A tournament is won when at the end of the given time period a player has more tournament points than any other participating player. If there are any ties in the leaderboard, it will be declared a tie.
---
This is all so far, if I missed to talk about something, please let me know. Any other kind of reply is welcome, there's still some time before to start all the operations.
Rapid resume of the dates:
1 to 14 December - votes for games of 1st period
15 December to 4 January - discussion about games voted
5 January - extraction of first 4 games
1 February - last useful day to upload INPs to first 4 games
2 February - revelation of second 4 games
1 March - last useful day to upload INPs to second 4 games
All times in GMT refer to: http://www.timeanddate.com/worldclock/