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Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey Kong

Posted: Sat Dec 22, 2012 4:25 pm
by simpsons99
Is it 3 or 6 guys start? Some people are telling me they play dk2 with 6 guys start. Whats the rules on this?

Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K

Posted: Sun Feb 17, 2013 1:49 am
by simpsons99
this question has never gotten answered here ... Is it o.k. to start with 3 or 6 guys? TG Lets us start at 6 guys

Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K

Posted: Sun Feb 17, 2013 8:14 pm
by kranser
Well... unless special MARP rules are created, the usual DIP settings are MAME defaults (i.e. with nvram removed prior to recording). If there is a need for more lives (and I think with DK2, that isn't a bad thing), you'd need to ask for votes and see what other MARPers say.

Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K

Posted: Sun Feb 17, 2013 8:36 pm
by CrazyKongFan
simpsons99 wrote:this question has never gotten answered here ... Is it o.k. to start with 3 or 6 guys? TG Lets us start at 6 guys
TG doesn't track D2K in MAME, so that comparison is irrelevant. When you play on something here with "TG settings", it's the MAME version of what they track.

Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K

Posted: Sun Feb 17, 2013 10:38 pm
by simpsons99
right TG Tracks scores from the DK2 Kit in which these Roms sets come from... With the TG Rules they have the 5 guys settings

Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K

Posted: Mon Feb 18, 2013 3:06 am
by Zhorik
simpsons99 wrote:Is it 3 or 6 guys start? Some people are telling me they play dk2 with 6 guys start. Whats the rules on this?
simpsons99 wrote:With the TG Rules they have the 5 guys settings
Are you saying TG rules are for 6 men start or 5 men start? Better yet, can you give a link to these TG rules? When I go to http://www.twingalaxies.com I don't seem to be able to find any rules for Donkey Kong II or any other games for that matter.

Until the full TG website is back up again and TG rules are actually available for everybody to look at, you're probably better off using the general MARP standard of MAME defaults.

Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K

Posted: Mon Feb 18, 2013 7:28 am
by Phil Lamat
Mame default is 3, so you've to play with 3 (till something else is voted)
EDIT: after checking, default is 6 so no problem, see message below

Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K

Posted: Mon Feb 18, 2013 11:37 am
by simpsons99
Phil Lamat wrote:Mame default is 3, so you've to play with 3 (till something else is voted)

First off i'm not asking for these scores to be tossed out.. But i just want an even playing field here. These are great players that had great games by TG Rules..

http://replay.marpirc.net/r/dkongx-dk2

Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K

Posted: Mon Feb 18, 2013 1:12 pm
by CrazyKongFan
TG actually had both 3 and 6 man tracks for the arcade version (I think 3 was added later).
Phil Lamat wrote:Mame default is 3, so you've to play with 3 (till something else is voted)
actually, checking it in 2 versions (140 and 148), it defaults to 6 men unless you go into the menu settings, then it's sets it to 3 automatically. This is required to play DK on that set though, since it defaults to D2K without going into the menu settings.

Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K

Posted: Mon Feb 18, 2013 1:50 pm
by Phil Lamat
Sorry you're right, default=6.
So no problem to use 6 lives