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Donkey Kong sound effects in 106

Posted: Wed Apr 18, 2012 11:48 pm
by isamu
Hi. Is there a patch or something that fixes the missing sound effects in Donkey Kong for wolfmame 106 and older? Mario's footsteps are silent as is the kong's thumping sound when he jumps at the beggining of the stage.

Re: Donkey Kong sound effects in 106

Posted: Thu Apr 19, 2012 12:09 am
by mahlemiut
Might need to find samples for that. Later versions of MAME properly emulate the discrete audio hardware.

Re: Donkey Kong sound effects in 106

Posted: Thu Apr 19, 2012 8:19 pm
by isamu
mahlemiut wrote:Might need to find samples for that. Later versions of MAME properly emulate the discrete audio hardware.
Thanks for the reply. Do you by any chance know if there are even samples for those particular effects? If so where would one look?

Re: Donkey Kong sound effects in 106

Posted: Mon Apr 23, 2012 12:47 am
by BeeJay
I'd probably start with a Google search for the following keywords:

mame dkong samples

Cheers,
BeeJay.

Re: Donkey Kong sound effects in 106

Posted: Mon Apr 23, 2012 7:42 pm
by CrazyKongFan
Can we just post them here? It's not like posting a ROM :) If so, I'll just attach them in another post.

Re: Donkey Kong sound effects in 106

Posted: Mon Apr 23, 2012 10:03 pm
by isamu
CrazyKongFan wrote:Can we just post them here? It's not like posting a ROM :) If so, I'll just attach them in another post.
Link to the other post? :D

Re: Donkey Kong sound effects in 106

Posted: Tue Apr 24, 2012 11:00 am
by CrazyKongFan
Sorry, I was waiting to see if there were any objections :) I'll post it here, if there are objections, either a mod or I can delete them. I think they used to be hosted at one of the MAME sites (not a ROM site), so I don't see why it should be a problem.

Re: Donkey Kong sound effects in 106

Posted: Tue Apr 24, 2012 3:26 pm
by isamu
CrazyKongFan wrote:Sorry, I was waiting to see if there were any objections :) I'll post it here, if there are objections, either a mod or I can delete them. I think they used to be hosted at one of the MAME sites (not a ROM site), so I don't see why it should be a problem.
Thanks CKF! Much appreciated. Problem though....they don't work. I put the zipped file into my "samples" folder and unzipped the wav files right into the root samples folder, started the game and nothing happens. No walking footstep sounds or Kong stomps

Re: Donkey Kong sound effects in 106

Posted: Tue Apr 24, 2012 6:49 pm
by CrazyKongFan
They should be left zipped, in the Samples directory. Make sure MAME is looking in the right place for your samples. Go to Options->Directories and check there. I grabbed that zip file right out of the Samples directory and it works on mine.

Re: Donkey Kong sound effects in 106

Posted: Thu Apr 26, 2012 12:10 am
by isamu
Got it working now CKF. I had to realize that you need to right click on the game then go to its properties and enable samples there. Good lookin' ma nickle :mrgreen: