Hang-On scoring system
Posted: Fri Jan 27, 2012 8:29 am
Hi everyone and, since it is not too late, happy new year to all of you! 
I have a few questions about the scoring system of Hang-On (Rev A, hangon.zip, i.e. the parent rom).
I do not understand the correlation between times (splits or total) and score.
The last time I played, I performed a total time of 5'01"26 (splits : 58"18 / 58"96 / 1'01"46 / 1'03"28 / 59"38) and got a score of 16 724 930.
The strange thing is that during my previous run, I had performed a 5'00"59 (split : 59"16 / 58"06 / 59"46 / 1'05"45 / 58"46), i.e. a better time... for a lower score of 16 034 780.
I know the score also depends on the number of opponents you overtake, but I am not sure this can explain a 700K gap, considering a faster run should also mean a greater time bonus at the end of the run. So what are the other factors the scoring depends of?
Another thing I wonder is how the "time extension" works. I noticed that the sum of your total time plus your remaining time is often different.
For instance, you can perform a 4'58"00 and have 5"00 left (sum:5'03"00) and the next time perform a 4'59"00 and still have 5"00 left (sum:5'04"00), which means that the total amount of time you have to complete your run is not always the same. Do you know why? Do the time extensions vary from one run to another?
Thanks for sharing knowledge
P.S.: of course, the different runs I mention were performed with the same dip switches (in this case, the default dip switches)

I have a few questions about the scoring system of Hang-On (Rev A, hangon.zip, i.e. the parent rom).
I do not understand the correlation between times (splits or total) and score.
The last time I played, I performed a total time of 5'01"26 (splits : 58"18 / 58"96 / 1'01"46 / 1'03"28 / 59"38) and got a score of 16 724 930.
The strange thing is that during my previous run, I had performed a 5'00"59 (split : 59"16 / 58"06 / 59"46 / 1'05"45 / 58"46), i.e. a better time... for a lower score of 16 034 780.
I know the score also depends on the number of opponents you overtake, but I am not sure this can explain a 700K gap, considering a faster run should also mean a greater time bonus at the end of the run. So what are the other factors the scoring depends of?
Another thing I wonder is how the "time extension" works. I noticed that the sum of your total time plus your remaining time is often different.
For instance, you can perform a 4'58"00 and have 5"00 left (sum:5'03"00) and the next time perform a 4'59"00 and still have 5"00 left (sum:5'04"00), which means that the total amount of time you have to complete your run is not always the same. Do you know why? Do the time extensions vary from one run to another?
Thanks for sharing knowledge

P.S.: of course, the different runs I mention were performed with the same dip switches (in this case, the default dip switches)