K8 - Round 4 - Turbo Force (turbofrc)
Moderator: Knockout Coordinators
K8 - Round 4 - Turbo Force (turbofrc)
ROUND 4 Turbo Force "turbofrc" old version (Videosystem) 1991
Target Score: TOP 4 players move on ROUND 5.
GENRE: SHOOTING GAME.
Duration of round: November 13th 2010 20:00 GMT – November 20th 2010 19:59 GMT [7 DAYS PLAY]
TIME REMAINING
Place in your ROMS folder: turbofrc (parent ROM).
BUTTONS MAP :
BUTTON A : shot.
- Top scores known in the World –
«2003» Loop 3-2 1.659.400 – Player : 音楽が死ぬほど素敵。まつお兄チャマ from Miyagi (Tōhoku).
RULES FOR THIS GAME
Default settings.
--------------------------------------------------------- ---------------------------------------------------------
Ok, the fight begins!
----------------------------------------------------------------LEADERBOARD (click here to read) --------------------------------------------------------------
Target Score: TOP 4 players move on ROUND 5.
GENRE: SHOOTING GAME.
Duration of round: November 13th 2010 20:00 GMT – November 20th 2010 19:59 GMT [7 DAYS PLAY]
TIME REMAINING
Place in your ROMS folder: turbofrc (parent ROM).
BUTTONS MAP :
BUTTON A : shot.
- Top scores known in the World –
«2003» Loop 3-2 1.659.400 – Player : 音楽が死ぬほど素敵。まつお兄チャマ from Miyagi (Tōhoku).
RULES FOR THIS GAME
Default settings.
--------------------------------------------------------- ---------------------------------------------------------
Ok, the fight begins!
----------------------------------------------------------------LEADERBOARD (click here to read) --------------------------------------------------------------
- TRB_MetroidTeam
- MARPaholic
- Posts: 1055
- Joined: Fri Oct 22, 2004 4:50 am
- Location: PR - Brazil
Re: K8 - Round 4 - Turbo Force (turbofrc)
An alternative table:
http://www.konkuri.com/tournaments/abc8149f1f/matches
http://www.konkuri.com/tournaments/abc8149f1f/
http://www.konkuri.com/tournaments/abc8149f1f/matches
http://www.konkuri.com/tournaments/abc8149f1f/
Valter "TRB" - The Real Battle
Metroid Team, from Brazil
Crazy Taxi and Crazy Taxi 2 world champions
Metroid Team, from Brazil
Crazy Taxi and Crazy Taxi 2 world champions
Re: K8 - Round 4 - Turbo Force (turbofrc)
I made a weird glitch occur @ boss 2
Here's the inp just in case anyone wants to see it
Here's the inp just in case anyone wants to see it
- Attachments
-
- glitch.zip
- Boss 2 Skip Glitch, wolfmame99
- (26.93 KiB) Downloaded 903 times
The king of lamer - winner of K8
- INNUENDO
- MARPaltunnel Wrists
- Posts: 579
- Joined: Mon Mar 11, 2002 12:49 am
- Location: Brasília, Brasil
- Contact:
Re: K8 - Round 4 - Turbo Force (turbofrc)
Vai, Valter!! Eu tô torcendo por vc, irmão. Arrebenta aí!
Long life to good games
Re: K8 - Round 4 - Turbo Force (turbofrc)
fwiw, Midas and Jinx played with easier than default settings anyway (the difficulty setting was unknown at the time, and after Flip Screen -> ALL OFF == easiest difficulty).
They both needs zeroing imho.
They both needs zeroing imho.
Re: K8 - Round 4 - Turbo Force (turbofrc)
So you're saying they changed settings in test menu? (I haven't watched the inps so I don't know)
The king of lamer - winner of K8
Re: K8 - Round 4 - Turbo Force (turbofrc)
No, I'm saying that default settings were a lot easier back then, since they were effectively playing with difficulty level-1 (and we are currently playing with level-4).
Not really that fair imho ...
Not really that fair imho ...
- TRB_MetroidTeam
- MARPaholic
- Posts: 1055
- Joined: Fri Oct 22, 2004 4:50 am
- Location: PR - Brazil
Re: K8 - Round 4 - Turbo Force (turbofrc)
Sincerely, I just started to play 1h15 is my current timecounter (watch + play).
But I discovered that START pauses the game! At least in w99 and w106, but not in w139.
If it's a original feature of the arcade game or not, I suspect it's not allowed by MARP and for K8. Please confirm.
Good game for you guys!
Thanks Innuendo!
But I discovered that START pauses the game! At least in w99 and w106, but not in w139.
If it's a original feature of the arcade game or not, I suspect it's not allowed by MARP and for K8. Please confirm.
Good game for you guys!
Thanks Innuendo!
Valter "TRB" - The Real Battle
Metroid Team, from Brazil
Crazy Taxi and Crazy Taxi 2 world champions
Metroid Team, from Brazil
Crazy Taxi and Crazy Taxi 2 world champions
Re: K8 - Round 4 - Turbo Force (turbofrc)
"start 1" pauses the game
"start 2" makes the game to advance one frame when in pause mode
"start 1+2" soft resets the game
I guess that you aren't supposed to connect the start button on the real PCB (game says "press fire button" when you coin it up)
"start 2" makes the game to advance one frame when in pause mode
"start 1+2" soft resets the game
I guess that you aren't supposed to connect the start button on the real PCB (game says "press fire button" when you coin it up)
Re: K8 - Round 4 - Turbo Force (turbofrc)
Forgot to say:shoesama wrote:I made a weird glitch occur @ boss 2
Here's the inp just in case anyone wants to see it
bombs are pretty much fussy in this game, I've got lots of glitches on this game due of "unexpected bomb triggering" ... for instance you could effectively kill an enemy but that enemy then still shoots at you and then becomes ... undestroyable.
Re: K8 - Round 4 - Turbo Force (turbofrc)
INVINCIBLE HEADLESS MECHS
The king of lamer - winner of K8
- Phil Lamat
- Regulation Coordinator
- Posts: 2076
- Joined: Wed Mar 06, 2002 9:19 am
Re: K8 - Round 4 - Turbo Force (turbofrc)
From MAWS for this game :
0.72u2: Added dipswitches 'Difficulty' and 'Bonus Life'.
Then default diff was fixed to "4" (normal), like with wolf106.
But pre-72u2 inputs should have been made with lower difficulty, that could explain the 1M score for Jinx.
How to be sure ? what is different with various diffs ?
And if it's confirmed, what to do with pre-72u2 inputs ?
Last question to Ghemant :
what was the diff for the 1.6M WR ? any info ?
0.72u2: Added dipswitches 'Difficulty' and 'Bonus Life'.
Then default diff was fixed to "4" (normal), like with wolf106.
But pre-72u2 inputs should have been made with lower difficulty, that could explain the 1M score for Jinx.
How to be sure ? what is different with various diffs ?
And if it's confirmed, what to do with pre-72u2 inputs ?
Last question to Ghemant :
what was the diff for the 1.6M WR ? any info ?
- Phil Lamat
- Regulation Coordinator
- Posts: 2076
- Joined: Wed Mar 06, 2002 9:19 am
Re: K8 - Round 4 - Turbo Force (turbofrc)
Ok I get it (thanks to Barry for his help) :
F2 (service mode) --> Jamma Check
Dip2 shows the difficulty
With pre-72u2 versions, all is turned on OFF (see screenshot below).
You can check easily with a recent version that this means : diff = 1 (easiest) !
I think all pre-72u2 are to be zeoed (or move to archive ?)
F2 (service mode) --> Jamma Check
Dip2 shows the difficulty
With pre-72u2 versions, all is turned on OFF (see screenshot below).
You can check easily with a recent version that this means : diff = 1 (easiest) !
I think all pre-72u2 are to be zeoed (or move to archive ?)
- Attachments
-
- turbofrc.png (5.79 KiB) Viewed 25562 times
Re: K8 - Round 4 - Turbo Force (turbofrc)
Normal (level 4):Phil Lamat wrote:Last question to Ghemant :
what was the diff for the 1.6M WR ? any info ?
http://otoya.sheep-cloud.net/dipsw/ta-t ... force.html