
Basically, the timeout in this game works this way:
- after the first "go" signal, enemies appear.
- after the second "go" signal, other enemies appear.
- after the third "go" signal, you lose a life.
If the stage scrolls, the time is resetted.
So, basically, if you wait till the second go everytime, you can fight "almost" endlessy, without going further in the stage (a 2pxl scroll is enough)
An example is: http://replay.marpirc.net/inp/e/6/7/dfz ... olf106.zip
where, at half of the first stage, i have more points that you get in an entire clear (the game restarts, though).
Please let me know
