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Jack Potten's Poker

Posted: Thu Feb 05, 2009 6:31 pm
by el wil
Hi guys!

My advice is play Jack Potten's Poker and clones.

I get all my scores, "without double up" because you can't used double up withz wolfmame0.128.

In wolfmame0.129 you can use double up."

I think it's very easy to overcome all my scores because Jack Potten's Poker and clones, has changed the functioning of the game in wolfmame 0.129 because "you can use double up"

I think it would have to separate the games this way:

Jack Potten's Poker without double up

Jack Potten's Poker double up

I think, my scores are valid and the scores are valid from Phil

You believe that?

Greetings! :wink:

Re: Jack Potten's Poker

Posted: Fri Feb 06, 2009 9:43 am
by ***PL***
If that is the case, we could have special rules. Anyone using the older version is at a disadvantage, and that will disappear over time.

Re: Jack Potten's Poker

Posted: Sat Feb 07, 2009 5:38 am
by Phil Lamat
Funny, I hadn't notice.
For me, no split needed. It's just an emulation improvment, nothing more. The guys oldly disadvantaged because they play with an older, less accurate version, has to record again with new version if they want to improve.
There are plenty of case on Marp, the more recent coming to my mind is matchit2/shisen2 : only few levels were playable till mame 117, then the whole game became playable, and several players easily broke my scores. Then I came back with a newer version. Germax has still scores with older version, shall we split for him ? no.

And correct me if I'm wrong, I'm sure you will be able to bash my scores easily on potnpkr :wink:

Re: Jack Potten's Poker

Posted: Sat Feb 07, 2009 6:33 pm
by el wil
Lord ... I think I lost time playing the game Jack Potten's Poker, with versions prior to 0129.

Everyone understands that it is more difficult to score without being able to use the double up!.

I vote for making special rules because the game is not the same. I think as ***PL***

Hey Phil !!... This is not about whether it is easy or not easy to overcome the score of a game when the game changed the way they play ... This is to separate the games are different, when they move from one version to another wolfmame!.

An easy example to understand is this:

Imagine that in wolf 0.130 all clones of buena suerte, when you press the button to get credits (5 or 6 button) the game gives you 10 credits ... just fold half of the attempts to use the wolfmame 0129, anyone would smash the previous score! 8O #-o :cry:

My humble intention is to make things right, never mourn when a player exceeds my score, as well as explain Phil, sure I can overcome your scores in the game Jack Potten's Poker Version 0129 "double up"
but not easily :wink:

Re: Jack Potten's Poker

Posted: Sat Feb 07, 2009 7:18 pm
by Chad
whether it is by chance with the cards or with a flip of the coin it is close to the same thing being "randomly" lucky. In my humble opinion, i don't think special rules are going to work well. If the game has a double up possibility then use it if you want to gamble, otherwise find a game that doesn't have double up and compete there.

Re: Jack Potten's Poker

Posted: Sat Feb 07, 2009 7:38 pm
by Phil Lamat
el wil wrote: Imagine that in wolf 0.130 all clones of buena suerte, when you press the button to get credits (5 or 6 button) the game gives you 10 credits ... just fold half of the attempts to use the wolfmame 0129, anyone would smash the previous score!
Bad example :
1- dip=10 credits instead of 1 is easier, so old inputs wouldn't be in question
2- I'm not sure anyone would easily smash existing scores just because they have 10 credits to start, you should know now it doesn't make big difference

Re: Jack Potten's Poker

Posted: Sun Feb 08, 2009 12:39 pm
by el wil
Bad example ... you're right Phil. :-k

The good example is this: [-o<

Imagine that when you play with wolfmame 0130 with all clones of buena suerte, could not use double up.

It's the same example, but in reverse, which I explained the game Jack Potten's Poker.

I think it is unfair and easist way to resolve potential conflicts with the players, is to separate the games this way:

to double up

Without double up

It is true that I do not have many problems to get all these scores, as you have said. :-"

My only intention is to improve this wonderful site.

Re: Jack Potten's Poker

Posted: Sun Feb 08, 2009 12:49 pm
by el wil
Chad wrote:whether it is by chance with the cards or with a flip of the coin it is close to the same thing being "randomly" lucky. In my humble opinion, i don't think special rules are going to work well. If the game has a double up possibility then use it if you want to gamble, otherwise find a game that doesn't have double up and compete there.
Thanks for reply, is your opinion and I respect it ... but do not share [-X :wink:

Re: Jack Potten's Poker

Posted: Sun Feb 08, 2009 1:19 pm
by Chad
I respect your opinion too. Rules are very welcome here when there is clear difference in competition. But I have to agree to disagree :) Surly there are some games exist that do not use the double up that are in the game by default?

Re: Jack Potten's Poker

Posted: Sun Feb 08, 2009 1:41 pm
by Phil Lamat
el wil wrote: Bad example ... you're right Phil. :-k

The good example is this: [-o<

Imagine that when you play with wolfmame 0130 with all clones of buena suerte, could not use double up.

It's the same example, but in reverse, which I explained the game Jack Potten's Poker.

I think it is unfair and easist way to resolve potential conflicts with the players, is to separate the games this way:

to double up

Without double up
I agree with Chad.
Split options are only when you have several choices for 1 game, as it is ACTUALLY emulated.
Old stuff belongs to archive : speaking about your example, all old scores would be moved to archive, or simply deleted (as we've already done in few cases before, where gaming was easier in older versions ; other example : irobot).
And pre-wolf129 scores also belong to archive ; there are still there because we let you time to improve.

Re: Jack Potten's Poker

Posted: Mon Feb 09, 2009 10:30 am
by ***PL***
I agree with Phil and Chad. MAME is constantly improving... and in some cases the ROMs too! Special rules are required in a reverse situation.

Re: Jack Potten's Poker

Posted: Tue Feb 10, 2009 7:57 pm
by el wil
Chad wrote:I respect your opinion too. Rules are very welcome here when there is clear difference in competition. But I have to agree to disagree :) Surly there are some games exist that do not use the double up that are in the game by default?
Of course Chad.

In Wolfmame 0.128, when you play the game Jack Potten's Poker, by default you can not use double up.

In Wolfmame 0.129 you can use double up by default!

I think it's much more difficult to score high with Wolfmame 0128, and the wolfmame 0129, it is much easier to score high, medium or low does not matter!.

Re: Jack Potten's Poker

Posted: Tue Feb 10, 2009 8:01 pm
by el wil
Phil Lamat wrote:
el wil wrote: Bad example ... you're right Phil. :-k

The good example is this: [-o<

Imagine that when you play with wolfmame 0130 with all clones of buena suerte, could not use double up.

It's the same example, but in reverse, which I explained the game Jack Potten's Poker.

I think it is unfair and easist way to resolve potential conflicts with the players, is to separate the games this way:

to double up

Without double up
I agree with Chad.
Split options are only when you have several choices for 1 game, as it is ACTUALLY emulated.
Old stuff belongs to archive : speaking about your example, all old scores would be moved to archive, or simply deleted (as we've already done in few cases before, where gaming was easier in older versions ; other example : irobot).
And pre-wolf129 scores also belong to archive ; there are still there because we let you time to improve.
Phil Ok .... but I expound example, is just the opposite, because the older version is more difficult than the current version.

Old Jack = not double up.

Current Jack Version = double up.

Re: Jack Potten's Poker

Posted: Wed Feb 11, 2009 1:05 pm
by Chad
Phil brought up not so loudly before that there is an issue of accuracy, that i agree with all my heart. marp strives to store recordings of games that are accurately represented. The Old Jack game was not an accurate representation in mame of the game, regardless if it is more difficult or not. (reference http://www.mameworld.net/maws/romset/pottnpkr) Keeping recordings that are not true to the emulation would be against what marp stands for. We have disqualified older recordings of other games that were recorded on an inferior mame emulation version because the newer mame more accurately represents how the game was able to be played.

And i didn't mean to look for games in potten poker's clone set that do not have double up, there are plenty of poker games that do not have double up possibilities that you can make recordings for and compete with. For Example: http://marp.retrogames.com/r/pex2069p

Re: Jack Potten's Poker

Posted: Wed Feb 11, 2009 4:40 pm
by el wil
Chad wrote:Phil brought up not so loudly before that there is an issue of accuracy, that i agree with all my heart. marp strives to store recordings of games that are accurately represented. The Old Jack game was not an accurate representation in mame of the game, regardless if it is more difficult or not. (reference http://www.mameworld.net/maws/romset/pottnpkr) Keeping recordings that are not true to the emulation would be against what marp stands for. We have disqualified older recordings of other games that were recorded on an inferior mame emulation version because the newer mame more accurately represents how the game was able to be played.

And i didn't mean to look for games in potten poker's clone set that do not have double up, there are plenty of poker games that do not have double up possibilities that you can make recordings for and compete with. For Example: http://marp.retrogames.com/r/pex2069p
Chad Ok! ... I respect your opinion 100%, and the opinion of Phil, and the opinion of "PL"

I "almost" I am the first who gets happy when MARP, get a game to emulate 100%.

However, I think we could create special rules in the poker games, because playing poker, not trying to verify who is best player, using double up more times in a row, I think that's not playing poker. :?

I am the first to accept the original game, but I think it would be good to make special rules for the biggest games of poker

For example:

-Use a maximum of 2 times double up each time you get a winning hand.

Do not use double-up.

Use double-up without limit.

-Start the game with 5,10,100, etc ... credits.

ETC, ETC, ETC .....

Following this example, it could be validating the scores of a game while the game is being emulated by MARP, with increasing accuracy.

I think it is illogical and is a waste of time, play a game with Wolfmame 0129, if then the Wolfmame 0130, all scores will be achieved or even surpassed easily overturned, "only" because the game is emulated, more accurate with the original.

Do special rules in these games of poker, (imagine that, in many others) is the easiest way for us players in this game, do not feel they had lost time playing with an older version of MARP!.

This is my humble opinion, and I always accept your decision.

As I explained before ... my only intention is to work so selflessly for this page to be a little better every day :wink: