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K7 - ROUND 6 - Out Runners (orunners)

Posted: Thu Nov 27, 2008 4:22 pm
by GHEMANT
ROUND 6 Out Runners (world) "orunners" (Sega) 1992

[2 players in game – THE FINAL] Defeat your opponent and win Knock Out 7 !

GENRE: RACING GAME. Category : DRIVING.

Duration of round: November 27th 2008 20:00 GMT – December 4th 2008 19:59 GMT [7 DAYS PLAY]

TIME REMAINING

Place in your ROMS folder: orunners (parent rom)

- Top scores known in the World -

3' 16"07 - EUROPE
3' 14"20 - SUISSE
3' 16"35 - ATLANTIC
3' 14"44 - SPAIN
3' 18"59 - KENIA
3' 15"90 - RUSSIA
3' 14"92 - CINA
3' 15"84 - JAPAN
3' 18"45 - HONG KONG
3' 16"24 - AUSTRALIA

------------------------------Image------------------------------

RULES FOR THIS GAME

OPTIONS: USE DEFAULT SETTINGS. You can finish this game using one of the ten different routes. You have to race through all the ten routes and clear each one as fast as you can. Your total time will be the one obtained combining the ten results from each course. If you fail to reach the final goal of one of the courses, that time won't be considered at all. The winner is the one with the global fastest clear time or the player who can clear more courses.

THE FINAL : BBH vs Lastninja2

Good luck! :)


Please send your inp files on this board.

---------------------------------------------------------------------------
Results
Final Scoreboard:

Code: Select all

                     BBH            LastNinja2
                    -------         ----------
Atlantic            3:29.33           3:29.71
Australia           3:29.61           3:31.10
China               3:29.47           3:29.91
Hong Kong           3:28.42           3:28.62
Japan               3:24.47           3:24.74
Kenya               3:26.31           3:29.50
Northern Europe     3:29.20           3:30.15
Russia              3:26.48           3:27.70
Spain               3:23.25           3:24.30
Switzerland         3:26.17           3:28.08
----------------------------------------------
TOTAL              34:32.71          34:43.81
BBH is the K7 Champion!

Re: K7 - ROUND 6 - Out Runners (orunners)

Posted: Fri Nov 28, 2008 3:41 am
by BBH
Wait, I'm confused. Do we have to play all 10 routes in one session? Or can we do one route per recording?

Re: K7 - ROUND 6 - Out Runners (orunners)

Posted: Fri Nov 28, 2008 8:26 am
by GHEMANT
1 coin = 1 route.

you must play 10 times (10 inp)

Play in 1 route only was much little for a final match in a Knock Out (in this game complete route is only 3 minuts...)

Re: K7 - ROUND 6 - Out Runners (orunners)

Posted: Fri Nov 28, 2008 9:41 am
by dan
In my personal opinion, I think it need not be uselessly long.
If anything, short play might become competitive.

Re: K7 - ROUND 6 - Out Runners (orunners)

Posted: Fri Nov 28, 2008 12:57 pm
by Phil Lamat
I agree with Dan : you will get 10 medium inputs from each player, instead of one very accurate on a particular route.
Remember that we have very good inputs on Overtop (do you remember ? the one where Gamest hiscore was beaten :wink: ) but only after 3 or 4 days.

Here each player have less than 1 day per route #-o

Re: K7 - ROUND 6 - Out Runners (orunners)

Posted: Fri Nov 28, 2008 2:08 pm
by franco.benedetti
at least this will avoid players sending inps only in the last 24 hours...

Re: K7 - ROUND 6 - Out Runners (orunners)

Posted: Fri Nov 28, 2008 3:40 pm
by destructor
franco.benedetti wrote:at least this will avoid players sending inps only in the last 24 hours...
But players can't concentrate on playing. They must concentrate on clicking mouse or keyboard for recording inps and manipulate with files.

Re: K7 - ROUND 6 - Out Runners (orunners)

Posted: Sat Nov 29, 2008 5:27 am
by BBH
franco.benedetti wrote:at least this will avoid players sending inps only in the last 24 hours...
I agree... I think this is one of the best ideas I've seen yet for getting players to participate more in the finals instead of just hiding all their progress and waiting to submit something on the last day. It makes things more interesting than last year's final for sure.

10 routes is a bit too much for one week though :( But it's a short game, and we'll see how this goes.

Good luck, LastNinja2 :)

Re: K7 - ROUND 6 - Out Runners (orunners)

Posted: Sat Nov 29, 2008 5:55 am
by LastNinja2
BBH wrote:I agree... I think this is one of the best ideas I've seen yet for getting players to participate more in the finals instead of just hiding all their progress and waiting to submit something on the last day. It makes things more interesting than last year's final for sure.

10 routes is a bit too much for one week though :( But it's a short game, and we'll see how this goes.
I too agree, this is the right way to fully explore a game and a fresh way to decide the champion. Good choice, GHEMANT :)
BBH wrote:Good luck, LastNinja2 :)
Thanks BBH, it's great for me to be here against you :)

Re: K7 - ROUND 6 - Out Runners (orunners)

Posted: Sat Nov 29, 2008 12:09 pm
by TRB_MetroidTeam
Good luck both!
And... I am sure The_Pro would love to be here... ;)

Re: K7 - ROUND 6 - Out Runners (orunners)

Posted: Sat Nov 29, 2008 2:18 pm
by The_Pro
TRB_MetroidTeam wrote:Good luck both!
And... I am sure The_Pro would love to be here... ;)
If me being here meant I wasn't currently inundated with work, then yes, I would :) .

Re: K7 - ROUND 6 - Out Runners (orunners)

Posted: Sat Nov 29, 2008 2:34 pm
by destructor
Good luck. We will see if LastNinja2 is really Last Ninja :wink:

Re: K7 - ROUND 6 - Out Runners (orunners)

Posted: Sat Nov 29, 2008 7:43 pm
by BBH
haven't set aside much time for this yet... will try to get more done tomorrow for sure

Re: K7 - ROUND 6 - Out Runners (orunners)

Posted: Sat Nov 29, 2008 10:35 pm
by powerman7t
Out of every single game in K7 (sorry I bailed out, family emergency! :cry: ), this is the only one that I am very, very good at!!

Anyways, good luck you two.

Re: K7 - ROUND 6 - Out Runners (orunners)

Posted: Sun Nov 30, 2008 7:31 pm
by BBH
few more