xsleena solarwar - Xain'd Sleena
Moderator: Chad
- destructor
- MARPaholic
- Posts: 1972
- Joined: Fri Sep 20, 2002 9:38 am
- Location: Poland
xsleena solarwar - Xain'd Sleena
http://marp.retrogames.com/r/xsleena
http://marp.retrogames.com/inp/6/0/e/dv ... olf125.zip
Something wrong is with DaviL's replay when score is 48950. Desync?
The same here:
http://marp.retrogames.com/r/solarwar
http://marp.retrogames.com/inp/f/0/a/dv ... olf125.zip
Something wrong on first boss.
http://marp.retrogames.com/inp/6/0/e/dv ... olf125.zip
Something wrong is with DaviL's replay when score is 48950. Desync?
The same here:
http://marp.retrogames.com/r/solarwar
http://marp.retrogames.com/inp/f/0/a/dv ... olf125.zip
Something wrong on first boss.
Re: xsleena solarwar - Xain'd Sleena
Same thing for me, even after some playing around with different options.
-Abbe
Re: xsleena solarwar - Xain'd Sleena
both are now zeroed due to the three strikes rule. Can't figure this out, only thing i know is dvl's older wolf79 recording playsback fine ONLY with sound and does not with out.
http://marp.retrogames.com/inp/b/6/0/dv ... wolf79.zip
http://marp.retrogames.com/inp/b/6/0/dv ... wolf79.zip
-skito
- destructor
- MARPaholic
- Posts: 1972
- Joined: Fri Sep 20, 2002 9:38 am
- Location: Poland
Re: xsleena solarwar - Xain'd Sleena
wolf79 recording playbacks fine (i tried with sound only).
Re: xsleena solarwar - Xain'd Sleena
was ok on my pc. can t test now for wolf version i m not at home.
try nosound option and will be ok.
try nosound option and will be ok.
- destructor
- MARPaholic
- Posts: 1972
- Joined: Fri Sep 20, 2002 9:38 am
- Location: Poland
Re: xsleena solarwar - Xain'd Sleena
The same with -nosound.
Re: xsleena solarwar - Xain'd Sleena
I've figured it out! Looks like DIP switches are no longer stored in the INP, or aren't being read from the INP.
Xain'd Sleena displays the extend settings when you insert a coin. I think you'll find that it will match whatever your settings are using. So if you're using a playback script, it'll always use the default 20k/70k/70k. To play it back correctly, you have to set the DIP switches to match what was used when recording, which should be 30k/80k.
Tested with Des' current INP - http://marp.retrogames.com/inp/a/0/6/dt ... olf128.zip - although I still have to watch it in its entirety. Which I'll do now.
Update: Playback is fine with DIPs set to 30k/80k.
Xain'd Sleena displays the extend settings when you insert a coin. I think you'll find that it will match whatever your settings are using. So if you're using a playback script, it'll always use the default 20k/70k/70k. To play it back correctly, you have to set the DIP switches to match what was used when recording, which should be 30k/80k.
Tested with Des' current INP - http://marp.retrogames.com/inp/a/0/6/dt ... olf128.zip - although I still have to watch it in its entirety. Which I'll do now.

Update: Playback is fine with DIPs set to 30k/80k.
- Barry Rodewald
MARP Assistant Web Maintainer

MARP Assistant Web Maintainer

Re: xsleena solarwar - Xain'd Sleena
OMG, amazing find! you'd have thunk that with all those crap bits per frame they could include the dipswitches too. I guess it's time for another inp overhaul. If you are going to add a patch to add the dips back in, 8 bytes of reserved space in the inp header for a crc would be nice for mess software :)
I played back dvls record just fine with 30k/80k (i'm assuming 30/80 fits under the 20k/80k rule), when it finishes i will reconstitute.
http://marp.retrogames.com/inp/6/0/e/dv ... olf125.zip
I played back dvls record just fine with 30k/80k (i'm assuming 30/80 fits under the 20k/80k rule), when it finishes i will reconstitute.
http://marp.retrogames.com/inp/6/0/e/dv ... olf125.zip
-skito
- Phil Lamat
- Regulation Coordinator
- Posts: 2076
- Joined: Wed Mar 06, 2002 9:19 am
Re: xsleena solarwar - Xain'd Sleena
mahlemiut wrote: Looks like DIP switches are no longer stored in the INP


- destructor
- MARPaholic
- Posts: 1972
- Joined: Fri Sep 20, 2002 9:38 am
- Location: Poland
Re: xsleena solarwar - Xain'd Sleena
It is not good. If player by mistake change something in settings, we can have problems with playback inps 

Re: xsleena solarwar - Xain'd Sleena
Bug has now been fixed, should be working in 0.128u5 (when released). Aaron has also added compression to INPs as well. Might make putting INPs in zips interesting... we'll see when we get there 

- Barry Rodewald
MARP Assistant Web Maintainer

MARP Assistant Web Maintainer

Re: xsleena solarwar - Xain'd Sleena
The bug you're talking about was not a bug for the players who played with default settings !!
It permitted to be sure that default settings were used to play a game...
I know that in marp you can change settings to harder or easier if tg allows but personally for mamescore it was a good bug ^^
Now that it has been fixed, it would be good to see the dipswitches used by the players during a recording like wolf 78 did.
It permitted to be sure that default settings were used to play a game...
I know that in marp you can change settings to harder or easier if tg allows but personally for mamescore it was a good bug ^^
Now that it has been fixed, it would be good to see the dipswitches used by the players during a recording like wolf 78 did.
Sawys is Sébastien GIRAUD, admin of MAMESCORE, member of MARP, TWIN GALAXIES, RETRO UPRISING and ex-member of JVRM 

Re: xsleena solarwar - Xain'd Sleena
Which is most people, and is probably why it took 6 months to find.sawys wrote:The bug you're talking about was not a bug for the players who played with default settings !!
- Barry Rodewald
MARP Assistant Web Maintainer

MARP Assistant Web Maintainer

Re: xsleena solarwar - Xain'd Sleena
http://marp.retrogames.com/r/solarwar
http://marp.retrogames.com/inp/f/0/a/dv ... olf125.zip
Hi, this inp is OK but was Zeroed and not restored
Dipswitch must be set to 20k 80K like Xsleena
http://marp.retrogames.com/inp/f/0/a/dv ... olf125.zip
Hi, this inp is OK but was Zeroed and not restored
Dipswitch must be set to 20k 80K like Xsleena