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sengoku2 - P21
Posted: Tue Aug 05, 2008 5:39 am
by destructor
http://marp.retrogames.com/r/sengoku2
http://marp.retrogames.com/inp/f/2/c/ke ... olf106.zip
This replay looks as P21 use mapping 3 buttons to one. Look how he throw magic balls.
PS. Usefull will be when on rules page:
http://marp.retrogames.com/rules/
will be visible date when mapping rule was added.
Re: sengoku2 - P21
Posted: Wed Aug 06, 2008 12:45 am
by Chad
looks suspicions with input view, there is no alterations like missing 1 2 or 3 when 123 is pressed, but maybe he taped his fingers together :) I'm too lazy to write a program to determine that if each time 1 2 3 are pressed they are depressed at the same time (which would be proof of cheating.) but it could be done if he comes forward with a no admit of guilt.
Re: sengoku2 - P21
Posted: Wed Aug 06, 2008 3:45 pm
by destructor
For me it's mapping, I'm sure it's mapping. I know, because I often used mapping before rule was added

Re: sengoku2 - P21
Posted: Sat Aug 16, 2008 8:29 am
by destructor
And?
Re: sengoku2 - P21
Posted: Sat Aug 16, 2008 11:08 pm
by Chad
this is phil's call.
Re: sengoku2 - P21
Posted: Tue Aug 26, 2008 11:35 am
by Phil Lamat
Chad wrote:this is phil's call.
Wrong ; this is BBH who is now Regulation Coordinator
Re: sengoku2 - P21
Posted: Wed Dec 31, 2008 5:19 am
by BBH
100% sure this is button mapping. With -iv 1 and frame-by-frame advance, it can clearly be seen that he is pressing and releasing all 3 buttons on the same frame, every time. A human being should mess up and press/release 1 button earlier than the others at some point instead of being 100% consistent the entire time...
Score DQ'ed, which is a shame since it's a great recording otherwise.