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mrdrillr

Posted: Fri Nov 16, 2007 9:35 pm
by Chad
http://marp.retrogames.com/r/mrdrillr
http://marp.retrogames.com/inp/e/6/9/jp ... win100.zip

doesn't seem to start a credit, and i think wolfmame would NOT be a cause of a speed issue.

Posted: Mon Nov 19, 2007 6:13 am
by Moleboy
Mmm sorry about this, I'll double check everything tonight after work, see if i can tell where I've gone wrong.

Posted: Mon Nov 19, 2007 10:26 am
by Chad
don't worry, it may be just my problem playing it back too, thanks for trying to check again! can anyone else try?

Posted: Thu Nov 22, 2007 1:36 pm
by Moleboy
Sorry about the delay, Ive checked this and its my fault for not deleting my NVRAM i think.
I can either re-submit it with my NVRAM or if you prefer, cancel this entry and i'll try and re-do it and get a similiar score with a blank NVRAM(maybe a better score you never know).

Posted: Thu Nov 22, 2007 1:40 pm
by Chad
the only choice is to record again with out nvram, sorry, on the good side you will probably get a better score in another recording.

Re: mrdrillr

Posted: Thu Nov 22, 2007 1:50 pm
by Weehawk
Chad wrote:...i think wolfmame would NOT be a cause of a speed issue.
Sure it would. Without WolfMAME it is rather difficult to prove that a recording was not done at the required framerate, isn't it?

Re: mrdrillr

Posted: Thu Nov 22, 2007 2:47 pm
by Chad
Weehawk wrote:
Chad wrote:...i think wolfmame would NOT be a cause of a speed issue.
Sure it would. Without WolfMAME it is rather difficult to prove that a recording was not done at the required framerate, isn't it?
was responding to
Moleboy wrote:Had to use Mame32 due to slowdown in Wolfmame
maybe should have said, "I think wolfmame would NOT be a cause of a slowdown issue, because effectivley it is the same program as mame, there are a few cpu cycles wolfmame uses that regular mame does not but we are talking about less a millionth of a second wolfmame needs, which shouldn't affect effective speed at all.

Posted: Thu Nov 22, 2007 3:01 pm
by Moleboy
I was going off Mahlemuit recomendations (look at his score in 5th place), I may have mistakenly believed he knew about these things that i dont.
To demonstrate how Namco System 12 games can be sped up a bit. This gives acceptable speed with auto frameskipping (speed can vary wildly - from fskip 0 to fskip 9 or so). You do still need quite a hefty system to run it well, though. Regular MAME used for speed reasons.
:?: :?:

Re: mrdrillr

Posted: Thu Nov 22, 2007 4:40 pm
by Weehawk
Chad wrote:
Weehawk wrote:
Chad wrote:...i think wolfmame would NOT be a cause of a speed issue.
Sure it would. Without WolfMAME it is rather difficult to prove that a recording was not done at the required framerate, isn't it?
was responding to
Moleboy wrote:Had to use Mame32 due to slowdown in Wolfmame
maybe should have said, "I think wolfmame would NOT be a cause of a slowdown issue, because effectivley it is the same program as mame, there are a few cpu cycles wolfmame uses that regular mame does not but we are talking about less a millionth of a second wolfmame needs, which shouldn't affect effective speed at all.
I knew exactly what you were responding to, and what you meant.