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Fire Beast

Posted: Sun Nov 04, 2007 7:50 pm
by Chad
Ths lemmings like title appears to have some sync issues, frameskip 0 might be required or it just might just be a unrecordable game.

http://marp.retrogames.com/r/firebeas
http://marp.retrogames.com/inp/5/a/c/pk ... olf120.zip

anyone have the game yet to try playing it back?

Posted: Thu Nov 15, 2007 3:04 am
by Gapporin
Original recorder here.

I've tried playing it back and even I can't get to replay; is it something with the analog movement that could be affecting it?

Posted: Thu Nov 15, 2007 9:48 am
by Chad
yes, it definitley could be! Sometimes, analog sync affected games can be "fixed" by recording them with your frameskip setting set to 0. You'd think that if the frameskip setting is set to Auto you shouldn't have a problem, but mame auto will use frameskip and change (although rarely) to 1 or higher for short periouds in the game. This is enough to get the recording out of sync and not make it playback correctly.

Try making another recoridng makeing sure you frameskip seeting is 0. Add "-fs 0" to the command line or set the drop down in the gui. Maybe this can make your recordings playback. (not to mention removing the nvram/friebeas.nv file before recording if it needs it.)

Posted: Thu Nov 15, 2007 4:23 pm
by Gapporin
I'm pretty sure that I did record it without any frameskip, but I can't say for certain. Either way, I'll delete the current recording and give it another go-round. Thanks for the info!