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k6 - round 3 - Ghosts'n Goblins [Time Trial]

Posted: Mon Oct 22, 2007 8:02 pm
by sawys
Round 3 - ELITE ELIMINATION ROUND (18 players)

Game - Ghosts'n Goblins (World? set 1) (gng) [Time Trial]

Target Score: TOP 4 move on round 5, the 8 following move on round 4 and the last 6 players go home !

Duration of round: October 23th 2007 00:00 GMT - October 29th 2007 23:59 GMT

Prize money: Euro 5,00 for the winner of Round 3

Image

Well, to start off, let me mention that MARP's TENTH anniversary is coming up on February 2nd, just three and a half months from now. Ghosts N' Goblins has a VERY important part of MARP's history... it was the game that pretty much started the democracy that came into being today.

What was so special about this game? Well, there was a lot of leeching and people were taking advantage of bugs that gave them infinite time. The result? Extremely boring recordings and unnaturally high scoring recordings. The rest of the story would take too much space here, and you probably don't care, so let's move on. :)

You won't be wanting to leech in this game for two reasons:
1. Leeching is not allowed in this championship.
2. THIS IS A TIME TRIAL!

I'm not kidding. The 12 people who complete the most stages in the least time will move on to the head-to-head finish. Score does not matter a bit.

Please note your game ends after you save the woman, which happens after the 2nd loop of stages, and the five life rule is NOT in effect.

The clock will start when you gain control of your character, and the clock will stop when you lose your last life, or when you defeat the final boss in the 2nd loop.

You may submit recordings to the forum if you wish. WOLFMAME+ 0.106 will be required here.

Also remember that the top 4 gets a free bye into the 5th round.

Good luck!

LEADERBOARD:
http://marp.retrogames.com/index.cgi?mo ... xlines=199 (but we suggest submitting to the forum)

01. 14 STAGES - 20:45 - Innuendo (5 Euro + Bye into round 5)
02. 14 STAGES - 22:48 - BBH (Bye into round 5)
03. 11 STAGES - 26:06 - The Pro (Bye into round 5)
04. 09 STAGES - 16:08 - XUR (Bye into round 5)
05. 07 STAGES - 11:37 - Valter "TRB"
06. 07 STAGES - 15:34 - Redstar
07. 05 STAGES - 07:40.95 - Blost (this weapon is not effect - minus 1 stage)
08. 05 STAGES - 07:41.15 - TJT
09. 05 STAGES - 07:45 - Gastrainga
10. 05 STAGES - 08:37 - Sikraiken
11. 05 STAGES - 08:51 - Zylquin
12. 05 STAGES - 10:11 - Nanni
13. 05 STAGES - 10:18 - Ghemant
14. 04 STAGES - 06:36 - Nibbler69
15. 04 STAGES - 07:00 - Don Hayes
16. 04 STAGES - 07:53.33 - Mahlemiut
17. 04 STAGES - 08:33 - Deadful Melody
XX. 05 STAGES - 10:29 - MJSTY (retired)

Other players competition:
01. 14 STAGES - 30:20 - Udirnel

Posted: Mon Oct 22, 2007 8:31 pm
by The_Pro
Speed run? Awesome.

Posted: Mon Oct 22, 2007 9:19 pm
by INNUENDO
Excelent!!! I´ll try to do my best!!

Posted: Mon Oct 22, 2007 10:07 pm
by dbh
What, no Centipede??? But, Marco promised me..... :lol: :lol: :lol: :lol:

I don't know how I'll do this round as this is another game I never cared for (and I'm being kind with that description). But I will try!

Posted: Mon Oct 22, 2007 10:18 pm
by deadful_melody
So how do we time this? Is there some nifty MAME function that counts up play time? Do we use the in game clock and add up the times? Do we time it manually <ugh> ?

And I take it that the number of stages is most important -- i.e., completing 5 stages in an hour beats completing 4 stages in 10 minutes?

Inquiring minds want to know...... 8)

Posted: Mon Oct 22, 2007 10:49 pm
by sikraiken
I figure they will use the frame count to determine it.

Posted: Mon Oct 22, 2007 10:51 pm
by INNUENDO
And about that option "PLAY COUNT" on the emulator??? The cordinators can use it too, no??

Posted: Mon Oct 22, 2007 10:57 pm
by sikraiken
INNUENDO wrote:And about that option "PLAY COUNT" on the emulator??? The cordinators can use it too, no??
Frame count is the most accurate method.

Posted: Tue Oct 23, 2007 12:09 am
by BBH
Yeah, we need some more details on how we should be accurately tracking our time (or are the coordinators going to do this for us?).

If you don't finish the game, when does timing end? The exact frame you get killed?

If you do finish the game, does timing end on the frame you deliver the final shot to the last boss?

Posted: Tue Oct 23, 2007 2:07 am
by Zhorik
Another question, do you have to finish a full stage to get any credit for it? For example if two players both reach stage 2-3, but one only gets to the start of it, and the other gets to the boss at the end of it, is the rank between the players just determined by the time it took them to first reach the start of 2-3?

Posted: Tue Oct 23, 2007 2:51 am
by GHEMANT
with this game my K6 is end

stage 2

Posted: Tue Oct 23, 2007 3:41 am
by mahlemiut
*follows Gemant*

Loop 1, Stage 3, Area 2.

I presume scores are ranked by highest level reached, what with the possibility of re-doing the last two stages in a loop.

Posted: Tue Oct 23, 2007 6:49 am
by Francois Daniel
AAAAAAAARGH !!!!!

Why you haven't put it in Round 2 ? :'(

Rafael, this one is for you :)

Posted: Tue Oct 23, 2007 8:10 am
by Udirnel
Francois Daniel wrote:AAAAAAAARGH !!!!!
RE-AAAAAAAAAAAAARRRRGGGHHHH!!!!!


:cry: :cry: :cry: :cry: :cry:


¿May I participate although I'm out of the contest? (The "issue" that put me apart of K6 was born yesterday :wink: )


Udirnel

Re: k6 - round 3 - Ghosts'n Goblins [Time Trial]

Posted: Tue Oct 23, 2007 8:47 am
by sawys
sawys wrote: The 12 people who complete the most stages in the least time

The clock will start when you gain control of your character, and the clock will stop when you lose your last life, or when you defeat the final boss in the 2nd loop.
Answers to BBH are here.

But for the calculating process, gameboy9 will give you the "how to" (i'm actually at work).

Cheers.

Sawys