Well that experiment only took about 12 hours to complete (thanks to the Athlon X2 4400)... and I just did it in the background, so I didn't waste THAT much time...
Gee... all I'd have done is searched for the score in RAM using the MAME debugger, then changed the score to be a few thousand less, then continued playing. Much quicker
gameboy9 wrote:No, it was all MAME's doing. No enterprises, they're real Galaga ships.
Something funny going on anyway.
They could be last challenge stage ships...but what are normal bees doing there then. Maybe it had something to do with the cheats gb9 enabled.
Oh that! Yeah, the cheats screw up the enemies. There's a cheat that says always a challenge stage, and always a perfect challenge stage. Both of them are enabled just to see how high the score goes. Yeah, that screws up the graphics, but I SERIOUSLY doubt that it does anything to screw up the score.
LN2 wrote:I always thought that using player 2 the score only showed 1 more place.
but maybe no one ever played it beyond 10 million so we wouldn't know.
... there's already a 20 million point score on Marp for the fast shooting version of Galaga. So we already knew the 8th digit was supported.
Here's another thought, if it went to 10 billion, will it start to overwrite the zero of the high score? It looks like they just goto the next character position to the left, so it's possible it would just continue using more "characters to the left" for some time yet...
not that looking at the emulation would answer this entirely, it could just wrap around the 32 bit max number, and either not go higher than 2 billion or 4 billion.
BeeJay wrote:Here's another thought, if it went to 10 billion, will it start to overwrite the zero of the high score? It looks like they just goto the next character position to the left, so it's possible it would just continue using more "characters to the left" for some time yet...
Yep. It works directly on the characters in video RAM (the digits are characters 0-9).