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Question about Wolfmame 0.110

Posted: Sat Dec 09, 2006 5:30 pm
by sawys
Hi :)

I noticed that when i recorded a game with wolfmame 0.110 using emuloader, the inp file has not the .inp after the file's name ??

Example recording a file in 4dwarrio :
with wolf 0.109 i have a 4dwarrio.inp file
with wolf 0.110 i have a 4dwarrio file

So i'm obliged to rename the file with the .inp or others must do it for me because i didn't noticed before...

Does someone already report this bug ?

Posted: Sat Dec 09, 2006 6:02 pm
by mahlemiut
It's a MAME issue, where for whatever reason, it doesn't care about INP file extensions. Renaming the file is fine, and you can always just add the .inp to the -playback switch.

Not sure if it's a bug or just another intentional ploy to annoy the rest of us. :)

It's not a bug, it's a...

Posted: Sat Dec 09, 2006 6:10 pm
by Weehawk
Image

Posted: Sat Dec 09, 2006 8:44 pm
by LN2
mahlemiut wrote:It's a MAME issue, where for whatever reason, it doesn't care about INP file extensions. Renaming the file is fine, and you can always just add the .inp to the -playback switch.

Not sure if it's a bug or just another intentional ploy to annoy the rest of us. :)
I forget where but I read that the dev team dropped the extension in 0.110. I don't understand the logic behind it(to save a few bytes in the code?!?).

Posted: Sat Dec 09, 2006 8:47 pm
by Chad
i think it was a mistake to drop the default inp extension but i believe the logic behind it is that you can now make recordings called recording.txt or "recording" instead of recording.inp.

Posted: Sat Dec 09, 2006 9:28 pm
by Zhorik
Geez, MAMEdev, huh? How much are we paying those guys???

Posted: Sun Dec 10, 2006 1:45 am
by mahlemiut
I'd really love to see just what their reasoning behind this is... X-MAME used to do this ('nix systems don't generally rely on file extensions to tell file type), but was added quite some time ago.

Seeing as MAMEdev quite openly admit to not caring about what the end users think, I don't see much that can be done. Short of someone writing their own arcade emulator for us, that is... :)

Posted: Sun Dec 10, 2006 5:38 am
by The TJT
Dropping .inp doesn't make much sense.

Meanwhile we're waiting to see how huge laserdisk videos will be for MAME and how long time will it take to download...
It would be frickin' awesome to play Firefox finally. It's been many many years.


Looking at TG settings for Dragon's lair, they say 3 or 5men at default settings. I thought there was an entry for hardest difficulty. Game should be competed at hardest +continue after one round. Otherwise game is too easy.

Posted: Sun Dec 10, 2006 6:01 am
by mahlemiut
MAMEdev's favourite line lately has been "We can waste your HD space with impunity". So don't expect them to be small or anything. :)

Posted: Sun Dec 10, 2006 6:04 am
by The TJT
They want me to buy new HD, bastards! :)
I'll send them the bill.

http://dictionary.reference.com/browse/impunity

Posted: Sun Dec 10, 2006 6:22 am
by The TJT
BTW, here's a youtube video of the legendary Atari Firefox. Player takes 6000Mile Mission.

Ice up a cold one, I'm coming home.

Posted: Sun Dec 10, 2006 9:09 am
by LN2
on a similar note...here is part of Cliff Hanger. It didn't get to the samurai tunnel fight though. :(

Posted: Sun Dec 10, 2006 9:17 am
by The TJT
You forgot the link sir.

Posted: Mon Dec 11, 2006 4:57 am
by LN2
oh nooooo. that samurai has it.


I did forget it...but it is easiy found vis search at youtube. Sample clips of almost all the laser disc games are there.


btw, whatever happened to that one LD game someone(sony?) was working on that was supposed to kick the crap out of all others?

It was titled something like Medieval Castle ...oh wait...was Atomic Castle.

I just did a google on it and got the following URL:

Code: Select all

http://www.atarihq.com/coinops/laser/atomcast.html
was anyone here lucky enough to see this game or even play it?
do we have this for daphne?

Posted: Mon Dec 11, 2006 5:42 am
by sawys
mahlemiut wrote:It's a MAME issue, where for whatever reason, it doesn't care about INP file extensions. Renaming the file is fine, and you can always just add the .inp to the -playback switch.

Not sure if it's a bug or just another intentional ploy to annoy the rest of us. :)
Thank you for the information :D