Observations.
Posted: Sat Oct 21, 2006 6:48 am
Special rules which probably should be mentioned.
1) circus. Your game is disqualified if on the first man your clown touches any ballons before the seesaw. DUe to bugs in emulation and/or original code, you can get a massive score boost by coining up before the clown leaves the platform on first boot.
Additionally i suspect there is an error in emulation that makes the game play easier than the real arcade, but this is unconfirmed.
2) Cadash: this game requires seperate scoreboards for each character. The arcade itself does this. The internal high score chart is scored by exp, with gold as a tiebreaker. Infinite leeching is impossible, because of the timer system, and the fact that the cost of extra time items and inns keeps rising. Non infinite leeching is part of the game, speaking as soeone who has one credit celeared the real arcade. The game is balanced for leeching, IMHO, as there are places where getting hit is unavoidable, and or uneconomical because of the timer. I think that speedrunning the game is the true test of play.
3) golden axe. This game scores by points, not by strength. I believe the maximum score is obatinable without dying, and probably with all characters. however some may fidn it easier. The game scores the thre characters seperately. SUggest useing strength as a tiebreaker.
4) playchoice games. I believe that they should be archived when a non playchoice version of the game exists. PC_10 SMB is one example. Another one would be DR Mario. And a third would be rush'n attack. A game that should NOT be archived would be PC_10 Pinbot, or perhaps pc 10 rad racer. Additionally, some that do not have other arcade versions, but were designed with console in mind, like PC_SMB3, should be archived. TO sum up, if an arcade version exists, or if the game is badly balanced for arcade play, it shouldn't be valid for a point based competition, though it' s fine for a speedrunning competition.
5) TMNT (and any other game with it's braindead scoring system). i vote archive. Even honest play incorporates leeching to a certain extent. This may in fact be true for all in the series, but i cannot confirm this. But is is absolutely confirmed for TMNT, and it sucks to lose because the person ahead of you got one more boomerang then you did. Either that, or implement an alternate score system, perhaps involving not getting hit? Also suggest only first round counts rule, as i belive some games like this can be marathoned forever.
6) suprmrio. bases almost covered, but note there are very few places you can turtle stair leech in this one (you really gottta go out of your way to find one!), and every single recollectable 1-up has been removed, and i believe it impossible to collect 100+ coins in a stage, die, then collect 100+ coins again, even with a checkpoint exploit by timeout in cloud heaven,pasageway,etc. Because of the huge extra life bonus at the end , i believe point pressing t the cost of lives to be counterproductive, as long as the turtle stairs trick is banned and the time bonus trick is banned.
1) circus. Your game is disqualified if on the first man your clown touches any ballons before the seesaw. DUe to bugs in emulation and/or original code, you can get a massive score boost by coining up before the clown leaves the platform on first boot.
Additionally i suspect there is an error in emulation that makes the game play easier than the real arcade, but this is unconfirmed.
2) Cadash: this game requires seperate scoreboards for each character. The arcade itself does this. The internal high score chart is scored by exp, with gold as a tiebreaker. Infinite leeching is impossible, because of the timer system, and the fact that the cost of extra time items and inns keeps rising. Non infinite leeching is part of the game, speaking as soeone who has one credit celeared the real arcade. The game is balanced for leeching, IMHO, as there are places where getting hit is unavoidable, and or uneconomical because of the timer. I think that speedrunning the game is the true test of play.
3) golden axe. This game scores by points, not by strength. I believe the maximum score is obatinable without dying, and probably with all characters. however some may fidn it easier. The game scores the thre characters seperately. SUggest useing strength as a tiebreaker.
4) playchoice games. I believe that they should be archived when a non playchoice version of the game exists. PC_10 SMB is one example. Another one would be DR Mario. And a third would be rush'n attack. A game that should NOT be archived would be PC_10 Pinbot, or perhaps pc 10 rad racer. Additionally, some that do not have other arcade versions, but were designed with console in mind, like PC_SMB3, should be archived. TO sum up, if an arcade version exists, or if the game is badly balanced for arcade play, it shouldn't be valid for a point based competition, though it' s fine for a speedrunning competition.
5) TMNT (and any other game with it's braindead scoring system). i vote archive. Even honest play incorporates leeching to a certain extent. This may in fact be true for all in the series, but i cannot confirm this. But is is absolutely confirmed for TMNT, and it sucks to lose because the person ahead of you got one more boomerang then you did. Either that, or implement an alternate score system, perhaps involving not getting hit? Also suggest only first round counts rule, as i belive some games like this can be marathoned forever.
6) suprmrio. bases almost covered, but note there are very few places you can turtle stair leech in this one (you really gottta go out of your way to find one!), and every single recollectable 1-up has been removed, and i believe it impossible to collect 100+ coins in a stage, die, then collect 100+ coins again, even with a checkpoint exploit by timeout in cloud heaven,pasageway,etc. Because of the huge extra life bonus at the end , i believe point pressing t the cost of lives to be counterproductive, as long as the turtle stairs trick is banned and the time bonus trick is banned.