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Super Street Fighter 2 & clones - Default Settings
Posted: Tue Sep 19, 2006 9:02 pm
by TRB_MetroidTeam
http://marp.retrogames.com/index.cgi?mo ... hort=ssf2t
Just after my score I noticed different "default settings" on SSF2 and clones. "Turbo 1" is default speed on SSF2T and my 905,500 is OK.
To help confirmers, I think special rules would be a good idea here. On WOLFMAME 0.106 (and probably since WOLFMAME 0.78), the DEFAULT SETTINGS are as follow:
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SSF2
GAME DIFFICULTY = "4/MEDIUM"
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SSF2TB (not working on WOLFMAME 0.106)
SSF2R1 (not working on WOLFMAME 0.106)
SSF2TBJ (not working on WOLFMAME 0.106)
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SSF2U
GAME DIFFICULTY = "5/MEDIUM HARD"
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SSF2J
GAME DIFFICULTY = "4/MEDIUM"
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SSF2JR1
GAME DIFFICULTY = "4/MEDIUM"
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SSF2JR2
GAME DIFFICULTY = "4/MEDIUM"
=====================================
SSF2A
GAME DIFFICULTY = "4/MEDIUM"
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SSF2AR1
GAME DIFFICULTY = "4/MEDIUM"
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SSF2XJ
GAME DIFFICULTY = "4/MEDIUM"
GAME SPEED = "TURBO 2"
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SSF2T
GAME DIFFICULTY = "2/VERY EASY"
GAME SPEED = "TURBO 1"
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SSF2TU (not working on WOLFMAME 0.106)
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SSF2TUR1
GAME DIFFICULTY = "4/MEDIUM"
GAME SPEED = "TURBO 2"
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SSF2TA
GAME DIFFICULTY = "4/MEDIUM"
GAME SPEED = "TURBO 2"
=====================================
Posted: Tue Sep 19, 2006 9:13 pm
by TRB_MetroidTeam
And about the "bug" I reported, the same in wolf106. I will try wolf78... if memory serves, it was less constantly there, or never.
Any idea how to avoid or how to diminish this bug? Sometimes the INP & WLF simply not exist, or was not overwrited. This is the worst situation!
Posted: Tue Sep 19, 2006 10:16 pm
by mahlemiut
Yes, if MAME crashes during emulation, the wlf file won't be written as it simply doesn't get to that point (it's written upon exiting from MAME).
As for the differing difficulty settings, that's common Capcom practice, having different default settings across different regions. It should also be noted, that in ssf2t and clones only, that the difficulty scale varies too, meaning that in Japanese versions, difficulty level 6 is equivalent to level 2 in the US versions. You'll find in the PC version of ssf2t that it includes all 12 difficulty levels.
Posted: Tue Sep 19, 2006 11:30 pm
by TRB_MetroidTeam
mahlemiut wrote:Yes, if MAME crashes during emulation, the wlf file won't be written as it simply doesn't get to that point (it's written upon exiting from MAME).
Yes... by luck, this 905,500 was saved correctly.
Just for backup: SSF2T / 905,500 / w101 / Maximum Difficulty / CRASH:
http://marp.retrogames.com/inp/c/4/6/tr ... olf101.zip
I just got 1,304,200...
w78. Balrog smashed my Ryu! I played 1:30 hours and no crashed.
And I just found in my notes that I got
1,509,000, wolf88, INP, 11/2004, "Good start, poor final (bosses). Vs Akuma". For sure I will improve it soon.
mahlemiut wrote:meaning that in Japanese versions, difficulty level 6 is equivalent to level 2 in the US versions.
Is not the contrary?

Posted: Tue Sep 19, 2006 11:47 pm
by mahlemiut
Certainly with a number of CPS-2 based games, the Japanese version is the easiest, the Europe and US versions are set a bit harder and the Asian version is even harder. Depends on the games as to how much difference there is, but Asian versions of fighters typically default to the hardest possible difficulty.
Posted: Tue Sep 19, 2006 11:52 pm
by TRB_MetroidTeam
Ok. And the special rules? Someone will add?
Posted: Wed Sep 20, 2006 12:11 am
by mahlemiut
Special rules for what? It's just the usual "default or harder settings only".
Posted: Wed Sep 20, 2006 1:20 am
by TRB_MetroidTeam
mahlemiut wrote:Special rules for what? It's just the usual "default or harder settings only".
To help confirmers.
Just to avoid falses "accusations" like that you did against me

Well... if you think is not necessary...
Posted: Wed Sep 20, 2006 4:01 am
by mahlemiut
What do you mean false? You changed the setting from the default Turbo 2 to Free Select, then proceeded to select Turbo 1 at game start.
Posted: Wed Sep 20, 2006 8:36 pm
by TRB_MetroidTeam
mahlemiut wrote:What do you mean false? You changed the setting from the default Turbo 2 to Free Select, then proceeded to select Turbo 1 at game start.
"default Turbo 2" this is the false part!

Posted: Wed Sep 20, 2006 8:51 pm
by mahlemiut
Ok, I see. My mistake then. I based that on what I thought I saw when you were changing the settings. This then begs the question, why change the speed setting in the first place? Last minute change of mind?

Posted: Wed Sep 20, 2006 9:04 pm
by TRB_MetroidTeam
mahlemiut wrote:Ok, I see. My mistake then. I based that on what I thought I saw when you were changing the settings. This then begs the question, why change the speed setting in the first place? Last minute change of mind?

Ok.
1st - Because TG allow "free select" there.
2nd - In the most CPS2 games, "Speed 1" is very slow IMO. Generally I like to play on "Speed 2" or "Speed 3". However, sometimes "Speed 2" on SSF2T is very fast to me get a good score on the game.
Posted: Wed Sep 20, 2006 9:32 pm
by mahlemiut
I don't think there's much, if any, difference in the higher speeds in MAME, due to lack of wait state emulation on the 68000. Certainly, the fastest speeds run the game as fast as the 16MHz 68000 can manage.
Posted: Wed Sep 20, 2006 9:48 pm
by TRB_MetroidTeam
mahlemiut wrote:I don't think there's much, if any, difference in the higher speeds in MAME, due to lack of wait state emulation on the 68000. Certainly, the fastest speeds run the game as fast as the 16MHz 68000 can manage.
Hmmm... do you know if have difference in the maximum speed between MAME vs Arcade?
I imagine speed emulation is accurate in SSF2 and clones.
Posted: Wed Sep 20, 2006 11:52 pm
by mahlemiut
Most games should run at about the correct speed, as they will usually be timed by the systems VBlank signal. The differences with these games that have faster speeds are that they will ignore that signal and just run as fast as they possibly can. CPS-2 systems have wait states on RAM access, meaning that the CPU will take so much time depending on the type of RAM it is accessing. The 11.8MHz that MAME uses for the 68000 is just an approximate average and is by no means accurate. Actual CPS-2 systems, as far as I know, have the 68000 running at 16MHz.