CPS1 Classic - Magic Sword
Posted: Thu Aug 24, 2006 9:13 am
This is certainly one of the most underplayed Capcom titles. The is so much to this gme, scoring tricks, multiple allies, hidden routes, and its one of the only games besides Knights of the Round to unite both No Miss 'super' players and score attack players alike, as the score is linked to your characters health level.
Here are two excellent Japanese superplays. The US ver replay by player 'George' is the one to watch, showcases the elete scoring, ally power -up and other tricks. He has a Lvl8 Thief by floor 7, Max (10) Vitality Level by floor 33 and a Lvl8 Knight soon after!!
The Jp ver replay by player'Onz' is quite sloppy, but does show some interesting scoring tricks, like if you jump over the Moai Heads and hit them from behind, they yield 8000pt coins, and shows the floor 30 Wizard's Rocks 1m point scoring trick.
Everthing you need to watch is contained in download pack:
http://www.megaupload.com/?d=TIYSN8IQ
*Question: Player George has a technique where he waits for a Thief to try to steal an unclaimed Item, then hits him and gets him to ally. This allows him to power-up his Thief superfast. How is this done? I tried hitting him and crouching, what am i doing wrong?
Allies:
There is some debate, but to me the Thief is certainly the best Ally. As described in this excellnt page:
http://www.rygar.info/a4e/msword/npc.htm
the Thief can not only identify hidden and boobytrapped chests, but his Bombs do excellent splash damage, and can arc over the top of platforms and walls. These are all extremely usefull and make him better than the Lizardman imo. The Knight certainly in the top 3 too.
I personaly play with the Priest, who is generaly regarded as one of the worst characters. I picked him up because I had learned Midnight Wanderers (from Capcom's Three Wonders)before this game, and the best 'Option' Ally in the game plays just like the Priest, so I got used to waiting for the homing shots to charge. Would be gret in a 2p game paired with the Lizardman.
Misc Info:
You level up your Ally by joining another of the same type, and picking up Red Heart Items.
Hitting Food Faries before they fly away wil yield a fourth food item.
The Necklace will double your scoring, the on screen display will remain the same for point iems, but your score will display the true figure.
Mummies and Lizardmen will always yield food items if you are carrying the magic scroll item.
Page detailing all the Items:
http://www.rygar.info/a4e/msword/score.htm
Info on the Secret Doors from: http://www.arcade-history.com/index.php ... il&id=1439
* Secret Doors :
Floor 7 - When you enter the floor, walk left and hit the column. warp to level 11.
Floor 17 - Slash the left side of the last arch. Warps to floor 20.
Floor 21 - Between the imprisoned (knight) and the exit, jump left from the elevated ground while slashing. Warp to floor 24.
Floor 28 - Crouch on the platform above the first pool of acid and slash the space in the middle. Enters RED floors 29 to 32.
Floor 34 - Jump and slash the left side of the the fourth pair of hanging pillars. Warps to floor 36.
Floor 39 - Slash the ledge immediately to the left of the first door after the pit of fire. Warps to floor 42.
Floor 40 - Crouch and slash the space above the ledge before the first pit of spikes. Enters RED floors 41 to 46.
An alternate view on Allies and othe point scoring tips from: http://rcatt.classicgaming.gamespy.com/index.htm
There are three stages I feel one needs to take to finish the game on one quarter:
FOOD: The duration of your game depends on your vitality and your vitality depends on how much food you can get. There are several tricks to accomplish this.
Magic Scroll. Definitely the most important item in the game you could have. Unfortunately you can have it for only 2 levels per find. As stated before it allows better probability of food being dropped from monsters. The scroll is hard to find at the low levels(1-20+) so you have to depend on surviving for a while.
The absolute BEST time in the game to have the scroll is, I think, level 33. The level with the swarms of Jellyfish. With average luck and prayers you can get 2 or 3 lobsters, and about 4 or 5 smaller food values like mushrooms and tomatoes. I've managed to get 3 FULL vitality levels (not bars) just from those jellyfish alone!
The tough part is acquiring this very lifesaver (Scroll). The only way, besides hoping the ninja on that level has one(100-1), is to acquire one from the previous level, #32. To do this you have to hope and PRAY one of the Samurai gives you one when you kill them. This will not always work. There is however, an alternative way of getting a scroll. It is on level 32 of the ALTERNATIVE path that one can be GUARANTEED a magic scroll. The hard part then is keeping it to when you need it for the jellyfish. All those stupid skeletons dropping crystal balls can be a pain.
Alternative paths. Take those RED levels!!! Sure they're more harder, but oh, that food at the later levels as well as the points are REALLY nice down the stretch. I can't remember the last game I've played where I have taken the regular route.
Earlier Levels. Master those levels! Find every nook and cranny where food can be found. Don't get hit! Build your Vitality! By level 28, I've managed to get 7 FULL vitality levels (not bars).
COMPANION CHOICE: Of the 8 different companions to chose from I will list them in the order of which I see is most valuable for survival.
Lizard Man. Best in the game by far. His shot speed along with power makes him ESSENTIAL for certain Bossmonsters.
Thief. His bombs are great but knowing where those randomly placed trapped chests are is a definite boon. Build him from the VERY start.
Knight. Supposedly the best in the game. His shot speed is lacking and the opportunity to increase his levels is awkward and not well placed except at level 48 when he is guaranteed level 8.
The others. Not worth taking EVER unless you want variety or a challenge. Try winning with the priest from ground zero. It's a bitch!
POINT MAXIMIZATION: Only through learning the previous 2 steps can this one ever be contemplated. Whenever you find a necklace, grab it! Milk the 2 levels you have it of ALL its points! Through the use of this, and learning where all the Blue Gems(flames) are you can get scores over 5,000,000. If you include the Diamond, 6 Mil.
MIND-BLOWING SCORES FROM HELL: Level 47. That's all there is to it. As long as you have a good amount of vitality(3+) you can grab the necklace and WREAK HAVOC on points. The biggest thing to note is that a necklace is available on this level. Grab it and go back to the platform at the beginning of the level and wait for those weird things with the floating skulls around them to appear. Give a blast of Magic (hit both buttons).
All the skulls turn into 8000 pt coins(16000 if you have the necklace). Repeat until time is running out or you are almost dead. The next level has SOOOO much food you can still easily finish the game. Using this method I've been able to get scores over 8 MILLION! With my personal high being 8,850,000 points. I might add that this is WITHOUT knowing about the 1 mil. diamond (mentioned below).
An extra 1,000,000 points is available on blue level 30: there is a wizard there who levitates rocks. Jump and sword him once, and then when he causes the rocks, to appear use magic (both buttons) to turn the rocks into 8K gold pieces. You can do this until time runs out.
On level 47, pick up the double-point necklace, then use magic to destroy the wizard that keeps appearing (but wait till the instant the skulls around him materialize). They'll all turn into 8K GP's, doubled by your necklace. If you don't get hit by any of the dogs or red ghosts you can break even on this, since a food fairy appears just about every time you repeat this twice.
On level 49, bring the enemy as far to the left in the level as it's possible to go. Then kill him. While you're immune (for about 5 seconds after it dies), jump into the spikes to your left and open the far left chest. There's a jewel inside, worth 1 million pts.
The best way to get it is to kill the chimera (nasty dragon thingy) on the left side of the level and walk safely through the spikes while the screen vibrates.
Any other Magic Sword fans here?
Here are two excellent Japanese superplays. The US ver replay by player 'George' is the one to watch, showcases the elete scoring, ally power -up and other tricks. He has a Lvl8 Thief by floor 7, Max (10) Vitality Level by floor 33 and a Lvl8 Knight soon after!!
The Jp ver replay by player'Onz' is quite sloppy, but does show some interesting scoring tricks, like if you jump over the Moai Heads and hit them from behind, they yield 8000pt coins, and shows the floor 30 Wizard's Rocks 1m point scoring trick.
Everthing you need to watch is contained in download pack:
http://www.megaupload.com/?d=TIYSN8IQ
*Question: Player George has a technique where he waits for a Thief to try to steal an unclaimed Item, then hits him and gets him to ally. This allows him to power-up his Thief superfast. How is this done? I tried hitting him and crouching, what am i doing wrong?
Allies:
There is some debate, but to me the Thief is certainly the best Ally. As described in this excellnt page:
http://www.rygar.info/a4e/msword/npc.htm
the Thief can not only identify hidden and boobytrapped chests, but his Bombs do excellent splash damage, and can arc over the top of platforms and walls. These are all extremely usefull and make him better than the Lizardman imo. The Knight certainly in the top 3 too.
I personaly play with the Priest, who is generaly regarded as one of the worst characters. I picked him up because I had learned Midnight Wanderers (from Capcom's Three Wonders)before this game, and the best 'Option' Ally in the game plays just like the Priest, so I got used to waiting for the homing shots to charge. Would be gret in a 2p game paired with the Lizardman.
Misc Info:
You level up your Ally by joining another of the same type, and picking up Red Heart Items.
Hitting Food Faries before they fly away wil yield a fourth food item.
The Necklace will double your scoring, the on screen display will remain the same for point iems, but your score will display the true figure.
Mummies and Lizardmen will always yield food items if you are carrying the magic scroll item.
Page detailing all the Items:
http://www.rygar.info/a4e/msword/score.htm
Info on the Secret Doors from: http://www.arcade-history.com/index.php ... il&id=1439
* Secret Doors :
Floor 7 - When you enter the floor, walk left and hit the column. warp to level 11.
Floor 17 - Slash the left side of the last arch. Warps to floor 20.
Floor 21 - Between the imprisoned (knight) and the exit, jump left from the elevated ground while slashing. Warp to floor 24.
Floor 28 - Crouch on the platform above the first pool of acid and slash the space in the middle. Enters RED floors 29 to 32.
Floor 34 - Jump and slash the left side of the the fourth pair of hanging pillars. Warps to floor 36.
Floor 39 - Slash the ledge immediately to the left of the first door after the pit of fire. Warps to floor 42.
Floor 40 - Crouch and slash the space above the ledge before the first pit of spikes. Enters RED floors 41 to 46.
An alternate view on Allies and othe point scoring tips from: http://rcatt.classicgaming.gamespy.com/index.htm
There are three stages I feel one needs to take to finish the game on one quarter:
FOOD: The duration of your game depends on your vitality and your vitality depends on how much food you can get. There are several tricks to accomplish this.
Magic Scroll. Definitely the most important item in the game you could have. Unfortunately you can have it for only 2 levels per find. As stated before it allows better probability of food being dropped from monsters. The scroll is hard to find at the low levels(1-20+) so you have to depend on surviving for a while.
The absolute BEST time in the game to have the scroll is, I think, level 33. The level with the swarms of Jellyfish. With average luck and prayers you can get 2 or 3 lobsters, and about 4 or 5 smaller food values like mushrooms and tomatoes. I've managed to get 3 FULL vitality levels (not bars) just from those jellyfish alone!
The tough part is acquiring this very lifesaver (Scroll). The only way, besides hoping the ninja on that level has one(100-1), is to acquire one from the previous level, #32. To do this you have to hope and PRAY one of the Samurai gives you one when you kill them. This will not always work. There is however, an alternative way of getting a scroll. It is on level 32 of the ALTERNATIVE path that one can be GUARANTEED a magic scroll. The hard part then is keeping it to when you need it for the jellyfish. All those stupid skeletons dropping crystal balls can be a pain.
Alternative paths. Take those RED levels!!! Sure they're more harder, but oh, that food at the later levels as well as the points are REALLY nice down the stretch. I can't remember the last game I've played where I have taken the regular route.
Earlier Levels. Master those levels! Find every nook and cranny where food can be found. Don't get hit! Build your Vitality! By level 28, I've managed to get 7 FULL vitality levels (not bars).
COMPANION CHOICE: Of the 8 different companions to chose from I will list them in the order of which I see is most valuable for survival.
Lizard Man. Best in the game by far. His shot speed along with power makes him ESSENTIAL for certain Bossmonsters.
Thief. His bombs are great but knowing where those randomly placed trapped chests are is a definite boon. Build him from the VERY start.
Knight. Supposedly the best in the game. His shot speed is lacking and the opportunity to increase his levels is awkward and not well placed except at level 48 when he is guaranteed level 8.
The others. Not worth taking EVER unless you want variety or a challenge. Try winning with the priest from ground zero. It's a bitch!
POINT MAXIMIZATION: Only through learning the previous 2 steps can this one ever be contemplated. Whenever you find a necklace, grab it! Milk the 2 levels you have it of ALL its points! Through the use of this, and learning where all the Blue Gems(flames) are you can get scores over 5,000,000. If you include the Diamond, 6 Mil.
MIND-BLOWING SCORES FROM HELL: Level 47. That's all there is to it. As long as you have a good amount of vitality(3+) you can grab the necklace and WREAK HAVOC on points. The biggest thing to note is that a necklace is available on this level. Grab it and go back to the platform at the beginning of the level and wait for those weird things with the floating skulls around them to appear. Give a blast of Magic (hit both buttons).
All the skulls turn into 8000 pt coins(16000 if you have the necklace). Repeat until time is running out or you are almost dead. The next level has SOOOO much food you can still easily finish the game. Using this method I've been able to get scores over 8 MILLION! With my personal high being 8,850,000 points. I might add that this is WITHOUT knowing about the 1 mil. diamond (mentioned below).
An extra 1,000,000 points is available on blue level 30: there is a wizard there who levitates rocks. Jump and sword him once, and then when he causes the rocks, to appear use magic (both buttons) to turn the rocks into 8K gold pieces. You can do this until time runs out.
On level 47, pick up the double-point necklace, then use magic to destroy the wizard that keeps appearing (but wait till the instant the skulls around him materialize). They'll all turn into 8K GP's, doubled by your necklace. If you don't get hit by any of the dogs or red ghosts you can break even on this, since a food fairy appears just about every time you repeat this twice.
On level 49, bring the enemy as far to the left in the level as it's possible to go. Then kill him. While you're immune (for about 5 seconds after it dies), jump into the spikes to your left and open the far left chest. There's a jewel inside, worth 1 million pts.
The best way to get it is to kill the chimera (nasty dragon thingy) on the left side of the level and walk safely through the spikes while the screen vibrates.
Any other Magic Sword fans here?