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Scoring for Aquarush

Posted: Tue Jan 24, 2006 10:08 am
by Abbe
I just tested Aquarush and confirmed roncli's recording:

http://marp.retrogames.com/index.cgi?mo ... xlines=999


The game is still far too heavy for my poor computer. Gameplay is around 60% and the explosions drag it down to 40% of full speed. Roncli's recording seems to be 100% during gameplay, though.

There is no built in scoring, only elapsed time for each level, which would suggest scoring it like some racing games. Roncli's suggestion is

100,000 x cleared levels + (100,000 - total time for cleared levels x 100)

I don't really see the point of the last 100,000 factor, otherwise it seems fine. My suggestion is thus:

100,000 x cleared levels - total time for cleared levels x 100

If you clear all levels, the game is nice enough to show you the total time afterwards (as well as the times for the individual stages).

Splitting the game, like Roncli suggests, is against MARP policy, as far as I know. There are three modes with 8, 10, and 12 levels, but gameplay is the same in all of them.

Re: Scoring for Aquarush

Posted: Wed Jan 25, 2006 5:01 pm
by The TJT
Abbe wrote: Roncli's suggestion is

100,000 x cleared levels + (100,000 - total time for cleared levels x 100)

I don't really see the point of the last 100,000 factor, otherwise it seems fine.
But what if you don't clear first level then...zero points?

I assume wording is "cleared levels", because time is not displayed for not-completed-level?

Posted: Thu Jan 26, 2006 3:58 pm
by Abbe
If you don't clear the first level, that would be zero points, yes, just like many of the racing games and fighters. There is no good way of scoring such a game, in my opinion.

If you don't clear the first level, you probably shouldn't submit it anyway.
2.n) Submit only games that you feel are worthy of the notice of other MARPers, owing either to personal effort, or display of skill.
(Not that this is the most honoured rule in the book. :wink: )

Posted: Thu Jan 26, 2006 6:23 pm
by The TJT
Okay simpler the better, scoring added as:
(100,000 x cleared levels) - (total time for cleared levels x 100)

Re: Scoring for Aquarush

Posted: Fri Jan 27, 2006 8:27 am
by Phil Lamat
Abbe wrote:Splitting the game, like Roncli suggests, is against MARP policy, as far as I know. There are three modes with 8, 10, and 12 levels, but gameplay is the same in all of them.
Right ;
for same reason "Block Block", with a 8 levels course for beginner and a 50 levels normal course, first splitted in block-8 & block-50, has been unsplitted.