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bishi
Posted: Sat Dec 31, 2005 3:03 am
by Chad
Phil, your scoring wisdom is needed, how is the best way to score this game? thread below.
viewtopic.php?t=12433
Posted: Tue Jan 03, 2006 7:47 pm
by Phil Lamat
Just getting back from holidays, I will have a look tomorrow
Posted: Wed Jan 04, 2006 7:42 pm
by Phil Lamat
Ok, complete study done.
This game has 17 stages, for each you have to reach a minimum required, or you lose a life (3 lifes, no extra).
At the end of your game, you will see recapitulation of all levels played, the ones played successfully with o, the ones where you lost a life with x.
The score given by the game is 100x(nb of successfull stages).
Unfortunately, bishi doesn't (like sbishi/gotcha does) reward the skill of your performances by a coefficient between 1 and 5.
So we have 2 choices for scoring this game :
1-like the game : nb of succesfull stages (I don't see the point to multiply by 100) ; problem : can lead to some ties
2-like moremore, as the performance in each stage can be quantified :
1000x(nb of successfull stages) + scores
Problem: I'm not sure there is a quantification on stage 9 (look at AAG's inp, he's the only one who passed it successfully ; the quota required seems to be 148000???)
So, I'm waiting for your opinions.
If you want mine, 1 is better (at least more simple) ;
we could have a real competition if the game wasn't quite unplayable from stage 6 to stage 14 (pictures really crappy, my "rom needs redump" but I don't think it's due to that).
Stages 15-16-17 got back to good pictures, but it's too late, you largely have the time to lose your 3 lifes before till the game isn't correctly emulated.
Or maybe there was a version where the game was playbale ?
Posted: Wed Jan 04, 2006 8:01 pm
by Phil Lamat
What I've done for now :
I confirmed all scores (everybody except one had used scoring n°1) and added the performances in the desc boxes, just in case we bend onto scoring n°2
For the moment I edit special rules with scoring 1