Golden Era Game of the Week 11/26/05: Front Line
Moderators: Marco Marocco, Weehawk
Golden Era Game of the Week 11/26/05: Front Line
Golden Era Game of the Week
See introduction here
The Game: Front Line
romname: frontlin
Screenshot:
(click to see current MARP scores)
Reward: $50 (usd)
Deadline for submission to MARP: December 2, 2005 2359 hours GMT
Further Bounty: none
I had planned to try to get a real control panel from the arcade machine and hook it up, but I never got around to it. Hard to duplicate the press-to-fire spinner with other controls.
Oh well, you're on your own.
http://www.thelogbook.com/phosphor/frontlin.html
Oh yeah, if there is any leeching possible on this game at all, don't do it. I'll disqualify your recording if I see any sign of it at all, completely at my own discretion.
Use WolfMAME .101 or .102
"On Deck" game: Donkey Kong
See introduction here
The Game: Front Line
romname: frontlin
Screenshot:
(click to see current MARP scores)
Reward: $50 (usd)
Deadline for submission to MARP: December 2, 2005 2359 hours GMT
Further Bounty: none
I had planned to try to get a real control panel from the arcade machine and hook it up, but I never got around to it. Hard to duplicate the press-to-fire spinner with other controls.
Oh well, you're on your own.
http://www.thelogbook.com/phosphor/frontlin.html
Oh yeah, if there is any leeching possible on this game at all, don't do it. I'll disqualify your recording if I see any sign of it at all, completely at my own discretion.
Use WolfMAME .101 or .102
"On Deck" game: Donkey Kong
John Cunningham (JTC)
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This game sux IMO.Marco Marocco wrote:Really a nice game ... also very easy ...
For sure John, this rule need be used to this one. This game is highly-leechable.Weehawk wrote:Oh yeah, if there is any leeching possible on this game at all, don't do it. I'll disqualify your recording if I see any sign of it at all, completely at my own discretion.
However, one important info... sometimes the enemies "force" you to don't advance in the game... and sometimes, to "be safe", the player will return a little.
In the other side, in stage one the enemies get 100 points. In stage 2, 200. I just played some minutes, not reached stage 3, but if the score system is proportional to the number of the stage, it will be fine to reward the players that reach higher levels. But, yet, the leeching question need to be punished if you see any disloyal behavior.
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I just downloaded the 3 inp where I reached the 2nd stage.
http://marp.retrogames.com/inp/8/c/2/tr ... olf101.zip
http://marp.retrogames.com/inp/4/6/f/tr ... olf101.zip
http://marp.retrogames.com/inp/c/5/d/tr ... olf101.zip
http://marp.retrogames.com/inp/8/c/2/tr ... olf101.zip
http://marp.retrogames.com/inp/4/6/f/tr ... olf101.zip
http://marp.retrogames.com/inp/c/5/d/tr ... olf101.zip
In the 21102 inp, please see the 1st part of the stage 2, where the situation above is visible.TRB_MetroidTeam wrote:However, one important info... sometimes the enemies "force" you to don't advance in the game... and sometimes, to "be safe", the player will return a little.
Valter "TRB" - The Real Battle
Metroid Team, from Brazil
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Re: Golden Era Game of the Week 11/26/05: Front Line
John... I think the countdown is wrong again, like in Armor Attack:Weehawk wrote:Deadline for submission to MARP: December 2, 2005 2359 hours GMT
4 Days 20 Hours 43 Minutes... to submit your recordings on Front Line
Valter "TRB" - The Real Battle
Metroid Team, from Brazil
Crazy Taxi and Crazy Taxi 2 world champions
Metroid Team, from Brazil
Crazy Taxi and Crazy Taxi 2 world champions
Re: Golden Era Game of the Week 11/26/05: Front Line
It shows within a minute of being correct here.TRB_MetroidTeam wrote:John... I think the countdown is wrong again, like in Armor Attack:Weehawk wrote:Deadline for submission to MARP: December 2, 2005 2359 hours GMT
4 Days 20 Hours 43 Minutes... to submit your recordings on Front Line
Anyway, I set it correctly, there's nothing I can do after that.
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Re: Golden Era Game of the Week 11/26/05: Front Line
Hmmm... I am GMT -3:00, however, now I am in "Summer Time System", so it is equal to GMT -2:00.Weehawk wrote:It shows within a minute of being correct here.
If the deadline is 23:59 GMT 0:00, here will be 21:59.
Just now is 15:20 here, so the time left is 8 hours 40 minutes.
The countdown is reporting 2 hours 40 minutes!
Valter "TRB" - The Real Battle
Metroid Team, from Brazil
Crazy Taxi and Crazy Taxi 2 world champions
Metroid Team, from Brazil
Crazy Taxi and Crazy Taxi 2 world champions
Re: Golden Era Game of the Week 11/26/05: Front Line
I guess you meant 6 hours 40 minutes...TRB_MetroidTeam wrote:If the deadline is 23:59 GMT 0:00, here will be 21:59.
Just now is 15:20 here, so the time left is 8 hours 40 minutes.
Attached: actual screen capture of the countdown page with my system time (in GMT) pulled up on top of it.
- Attachments
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- count.jpg (28.27 KiB) Viewed 9147 times
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Re: Golden Era Game of the Week 11/26/05: Front Line
It's hard to say 'spinner'. On klov.com page we can read:Weehawk wrote:I had planned to try to get a real control panel from the arcade machine and hook it up, but I never got around to it. Hard to duplicate the press-to-fire spinner with other controls.
It's 8-position switch.Controls:
* Joystick: 8-way
* Rotary: 8-position switch with push-down button
* Buttons: 1
I don't know why Taito didn't use two Top Fire joysticks for this game.
I never play on original panel from Front Line but I'm confused how to fast use GRENADE button and rotary 8-position switch at once
Front Line panel
Yes, not analog but switch based. It works similarly to Disks of Tron spinner, where spinner works also as a push button. You can push down the spinner, which activates microswitch.
To be exact, at Frontline that push down "spinner" is known as "revolving control assembly (WWK00003)" , as you can see at pages 22 and 23 here: http://www.arcadedocs.com/vidmanuals/F/Frontline.pdf
(pull down microswitch must be part 22 in the list)
To be exact, at Frontline that push down "spinner" is known as "revolving control assembly (WWK00003)" , as you can see at pages 22 and 23 here: http://www.arcadedocs.com/vidmanuals/F/Frontline.pdf
(pull down microswitch must be part 22 in the list)
Actually the original controls for this worked much nicer than you can do when running this game under Mame. Other games that have similar problems with "playability" in Mame due to similar combined rotary+button controls include:
StrategyX
Tin Star - I used to love this game but it sucks in Mame without the proper controls.
Ikari Warriors
... and one more that I thought of just before but it escapes me for now....
Oh well....... I guess short of building one of these controllers I guess these games will have to remain as good memories of the old days and not worth the frustration of playing in Mame....
BeeJay.
StrategyX
Tin Star - I used to love this game but it sucks in Mame without the proper controls.
Ikari Warriors
... and one more that I thought of just before but it escapes me for now....
Oh well....... I guess short of building one of these controllers I guess these games will have to remain as good memories of the old days and not worth the frustration of playing in Mame....
BeeJay.
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